›› XP Needed: 14000

›› Stat Points Awarded: +10 to distribute between STR, DEX, VIT, MAG, and SPR. LUCK +1

›› HP and MP: (STR + VIT) * 1.5 is the HP formula. (MAG + SPR) / 4 is the MP formula. These round UP to the nearest 1.

›› XP Needed: 18000

›› Stat Points Awarded: +10 to distribute between STR, DEX, VIT, MAG, and SPR. LUCK +1

›› HP and MP: (STR + VIT) * 1.5 is the HP formula. (MAG + SPR) / 4 is the MP formula. These round UP to the nearest 1.

›› XP Needed: 22000

›› Stat Points Awarded: +12 to distribute between STR, DEX, VIT, MAG, and SPR. LUCK +1

›› HP and MP: (STR + VIT) * 1.5 is the HP formula. (MAG + SPR) / 4 is the MP formula. These round UP to the nearest 1.

›› XP Needed: 26000

›› Stat Points Awarded: +12 to distribute between STR, DEX, VIT, MAG, and SPR. LUCK +1

›› HP and MP: (STR + VIT) * 1.5 is the HP formula. (MAG + SPR) / 4 is the MP formula. These round UP to the nearest 1.

›› XP Needed: 30000

›› Stat Points Awarded: +12 to distribute between STR, DEX, VIT, MAG, and SPR. LUCK +1

›› HP and MP: (STR + VIT) * 1.5 is the HP formula. (MAG + SPR) / 4 is the MP formula. These round UP to the nearest 1.

Now some info about AP and how that will work. Just like with XP, AP from words will be awarded after the end of a chapter but extra AP earned in combat will be updated after the combat encounter. The amount of AP needed to level you materia up will not be the same as the game. I'm going to be adding all the materia Void created to the site as pages with updated AP info over the next few days. But expect the AP requiements to be lowered by about half, it'll vary in some cases, I'll tailor them so that they level up at a good rate for our characters.

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