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Final Fantasy XV

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5:30 am
June 9, 2019

fictive
Member

posts 42

61
At worst this was really a licensing move but then you’d have to question why?  That’s probably why T3B is titled so as an IP. I never played PE2 unfortunately, it seems incredibly laid back and unstinulating from an LP I watched. But that’s just watching. One more day until it all spills.
If they reveal 16, I wanna know who is heading it …

3:58 pm
June 9, 2019

dystopia
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posts 794

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That's the question right? I mean undoubtably Square is developing FFXVI and you have to think it has been in development for several years at this point so who is heading that up? Tabata is gone, Kitase is in a more leadership role these days and is probably putting in a lot of time on FF7 Remake, Nomura has moved over to FF7 Remake after the completion of KH3 so that leaves… Motomu Toriyama and Hiroyuki Ito, or someone that hasn't be the lead on an FF before which could also be the case. Toriyama hasn't really been on anything announced since the FF mobile game, so he certainly could have been spearheading FFXVI for 3-4 years at this point (makes sense.) Ito hasn't been on anything since the FFXII remaster and assuming that he was just supervising that since it wasn't all done in house he could be on it as well. If I had to pick I'd hope it was Ito but something tells me it's probably Toriyama.

6:29 pm
June 9, 2019

fictive
Member

posts 42

63
Toriyama back on it would be unfortunate unless he’s learned his lesson and switches up his philosophy. I don’t think we e seen Ito and Toriyama combined before so it would be worth looking out for, if only for Ito. Or it could very well be new talent which would be no surprise either. 

7:00 pm
June 9, 2019

dystopia
Admin

posts 794

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Post edited 7:02 pm – June 9, 2019 by dystopia


I mean if I had my pick of the people still working at Square it would be Kitase all day, but I just don't think that's going to be the case. My second pick would be Ito and with him seemingly free as far as announced games go I have my fingers crossed, I'd me more then happy to return to Ivalice and as much as I was just “eh” for XII when it released it has definitely grown on me a lot over the years. Still, my gut says it's Toriyama, the timeline just lines up for me, he's been basically free from leading any game since 2015 and well, I expect that's right about the time FFXVI was starting to ramp up…

5:30 am
June 10, 2019

fictive
Member

posts 42

65
Got to love 12, it’s an FF I’ve spent the most time playing by a long shot… that doesn’t even include LPs which I’ve sat and watched so many times over. It’s just that good for me. If they can get the Akihiro Yoshida for Art Direction, Uematsu to score, Ito to direct, Kitase will likely produce and Naoki Yoshida as Lead Game Designer  it’d be interesting for sure. But the last guy is probably stuck on FF14. 
Honestly, there aren’t many names I’m familiar with left @ Square. So they’re in dire need of producing talent, named that’ll stick around and lead us into the next decade. 

9:05 am
June 10, 2019

fictive
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posts 42

66

11:38 am
June 10, 2019

dystopia
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posts 794

67
The conference tonight is going to be a big one for me, with the release date out there I'm hoping we get some details about the game. Still haven't seen anything in any trailer that takes place outside of Midgar, which is troublesome to me. I hope the rumors are true that it's going to just be two games, but I'm definitely still worried about that.

Also, can we get Japanese audio options with subtitles? The voice acting there was much better right? A lot of other games are providing that feature now so maybe Square will get with the program.

9:37 am
June 11, 2019

kefo
Member

posts 62

68
Conference was great.. the gameplay looks fantastic.. sold me for sure

6:32 pm
June 11, 2019

fictive
Member

posts 42

69

Post edited 10:46 pm – June 11, 2019 by fictive


Sounds like Midgar for part 1 with Kitase unsure of how many games there will be. So yeah, no surprise there. Conference was subpar for me, I don’t plan on touching anything between now and FF7R. I was looking forward to Babylon’s Fal.

Overall, this was another one of those transitional E3’s between gens. Can’t announce IP’s when the big dogs aren’t even unveiling their own formally. Nothing big to drop or announce so expect 2020 to be that year of all or nothing megaton announcements like 2006/2009 and 2013.

7:14 pm
June 11, 2019

dystopia
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posts 794

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I was sorta bummed we didn't see the FFXVI announcement but what we did see of FF7 Remake looked pretty solid. That being said I am upset that it's just Midgar, I was really hoping to get out in the world and explore some. Overall though the combat definitely looked good, but it seems likely that it will stretch into three or four games at least, who knows how many years between games as well. I'm also pumped for the FF8 remaster, I've been wanting this for a long time and having the 2x/4x speed options to replay though FF8 will be amazing, I'll be getting that whatever day it releases.

7:52 pm
June 11, 2019

fictive
Member

posts 42

71
I kind of had my doubts for 16 with the lack of any strong presence from MS and Sony formally unveiling their next gen (or at least having well planned presentation to showcase what’s to come). It does make sense, for once with SE: there’s quite a bit on their table so they’re taking a break to digest their immediate plate before jumping far ahead. I mean we actually have release dates, groundbreaking from a company with delays and extraneous dev times. Bet on it next year, with this gen finishing off their FF7R model is timed reasonably well for part 1. I just wonder if the following parts will support next gen or what… 2021 looks like the finish so I hope they have a plan in place for the overlap. 

8:01 pm
June 11, 2019

dystopia
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posts 794

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From interviews that I have read apparently while they are stil finishing part one they have already started the planning on part two, but you still have to thing there will be at least two years between games unless they are increasing the size of the team or something so it can reasonable be finishing one game while starting the next. As far as next gen goes, Sony has announced all PS4 games and saves will be compatiable with PS5 so you have to expect the next game to be cross gen and then from then on PS5 gen. I think this next generation of consoles is going to be more of the same while more memory and better load times, but otherwise probably not a gaint leap anywhere else so it makes sense that the FF7 Remake series will be able to work across generations.

Also, I guess it is good that Square isn't dropping a trailer for FFXVI if they think it's farther out then a couple years, since you know… they've had some issues lately with that.

8:42 pm
June 11, 2019

fictive
Member

posts 42

73
You could say that again, they had it real bad in the last decade with times: whether in terms of dev or release dates. Great to hear about cross gen compatilbity, so there’s definitely a stepping stone in their biz model. But yeah, those several years between parts could be an issue. The word is part 1 is two blu ray discs worth of content, and if true it would be more than enough to hold over fans. Not to mention any other minor DLC in the interim to pad out the wait between major installments. 

8:59 pm
June 11, 2019

dystopia
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posts 794

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I don't really know what that “two Blu-rays full of content” thing was about. There are some games out there already that have install discs and the play discs which allow the games to have 100ish gb worth of content. Red Dead 2 comes to mind. I imagine it will be something like that, and who knows how big this game actually is. I'm holding out hope that they've really gone at it and built Midgar in a way that we can explore it with some freedom, and expanded it in size from the original. I'm worried it's going to be linear though. Really worried.

They really need to keep these games coming at a steady pace though, if they start letting 3+ years between releases of what should be one game… well that's probably not going to go over well with the fans. Considering the amount of voice acting they are going to have to record for each of these days, and all the mo-cap…

9:54 pm
June 11, 2019

fictive
Member

posts 42

75

Post edited 1:55 am – June 12, 2019 by fictive


I have a pretty good feeling it’s going to be part on rails just like before for a few hours and then open up as a metropolitan hub with various side quests and activities. I mean Midgar is pretty damn huge, it’ll probably play on the level of GTA’s city with some free roam. Of course, it’ll likely be restricted to just the city but a lot of story and character background could just be unearthed in Midgar alone. There’s the lower slums plus the upper levels. Expecting tons of fetch quests and vigilante missions but maybe I’m injecting a little too much here. 
It will end with an iconic cg scene of the entire party looking out to the open world after the escape as a cliffhanger to part 2. Guaranteed 

4:58 pm
June 12, 2019

dystopia
Admin

posts 794

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I agree that it will probably end right after the motorcycle chase fleeing Shinra HQ with the prospect of a wide world to explore. That is one of the best moments of the original, and it sets up that amazing second part of disc one where you are on Sephiroth's trail. The mood and atmosphere of that part of the game are part of what makes FF7 so great, with that Nibelheim flashback in Kalm setting it all up. I can't see them ending the game against Motorball as the last boss though, I wonder how they change that up?

I'm definitely interested in getting out into Midgar and exploring though, and I hope we get some Turks side content that expands on their story some. Reaching the Wall Market is going to be pretty great, I expect they will sorta expand it in size and scope some. I bet that cliche sewer sequence is A LOT longer then it was in the original lol. It's not a JRPG without a sewer sequence.

6:27 pm
June 12, 2019

fictive
Member

posts 42

77
A lot of unanswered questions, but you know what… I have a pretty good feeling about the design decisions and direction for some odd reason.As you said, looking to jump right back in that mood and atmosphere in those first 5 or so hours that made you care.

4:48 pm
June 13, 2019

dystopia
Admin

posts 794

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From what I've seen and read from people that have played the demo it's pretty slick and combat is perfect. The guy that designed the combat system for the FF7 Remake is the same guy that did the combat for KH2 and the reason he didn't do KH3 is because he was working on FF7R. I'm still holding on to some hope that this guard scorpion demo hits PSN at some point.

5:24 am
June 14, 2019

fictive
Member

posts 42

79
One thing I will say is when Kitase introduces a new battle system (or rather modified ATB) they hype it up way too much. These are modifications that fans have pretty much been shouting for years as fixes and fine tuning to the ATB variants. 

8:49 pm
June 14, 2019

dystopia
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posts 794

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Well yeah, this isn't a revolutionary battle system or anything, they have definitely been trending this way for awhile though, since the first Kingdom Hearts. There have been a lot of iterations and improvements that have lead to what we saw in the E3 demo, but if it's as tight as the people that have played the demo say that's great news. Let's be honest, more often or not Square's real time action combat systems, with ATB gauges or not, have been hit or miss over the years. There are some that worked alright, KH2 wasn't bad, Crisis Core isn't bad, and even FFXV isn't bad. I'd say FFXII is the best of that bunch, but that's probably because it leans more towards the Turn based/timed actions where as most of the others suffered from camera issues. I do like that you can slow it down if you want, I want to get my hands on it myself.
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