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Thoughts of RPGs This Gen?

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5:10 pm
August 13, 2012

Finitiae
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posts 65

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Post edited 9:12 pm – August 13, 2012 by flutebringer


Thoughts on RPGs this gen? Compared to last gen and before?

10:26 pm
August 13, 2012

dystopia
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Well, that's an interesting question. I personally think that the overall shift from the JRPG to the WRPG has really changed the landscape for what will and won't sell and thus what will or won't get developed. Japan's video game market has been very weak the past decade, which means they really can't afford to produce the kind of RPGs they use to on the home consoles, that's why you see the JRPGs mostly only the handhelds (also handheld systems are now king in Japan which helps that migration).

Personally I prefer the JRPG style over the WRPG (Not that I don't like some WRPGs). This gen hasn't seen much in the way of great JRPGs. Franchises like Final Fantasy have long since started integrating more standard WRPG elements so that they can make up for declining sales in Japan. That being said FFXIII wasn't the worst game ever, way linear? yeah. But not the worst game ever. The PS2 era wasn't exactly the peak for JRPGs either though, I think it's really been a downhill slide since peaking on the PS1.

5:38 pm
August 15, 2012

Finitiae
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posts 65

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Post edited 9:41 pm – August 15, 2012 by flutebringer


Seems we're on the same octave…

Yeah as far as sales are concerned, certain franchises have fallen to the increasing costs of game dev and time. What I often find funny is the “Westernization” argument. Lots of fans of a particular franchise or company have been knocking them for following or incorporating Western game design and elements, but that argument seems like a naturalistic/traditional one. “JRPGs and devs ought have elements X, Y, and Z in them because they've had them in the past. Anything else is a transgression of JRPGs.” Also: “It's far too different from the past and doesn't folllow the formula even though there isn't a concrete one.”

What do you think about this? I generally prefer RPGs from many Japanese developers overs Western ones based off appeal alone. There is nothing wrong or incorrect about incorporating elements found in a different region. It's not as though any one region owns a certain game design or even has to follow suit. I can't speak much for Western devs, but Eastern devs have given us Demon Souls/Dark Souls and Dragon's Dogma with the former two being successful both in terms of sales and reviews. While I'm at it, I'd like to shoutout FFXII as well. Then how is it that they're being called stale and stagnant?

There is no secret formula as some people like to believe or invest in. Be it a matter of business or design choice, there's nothing inherently “wrong” with either region being influenced by the other. I'm unsure if I even like the muddy “JRPG” term too. People often forget that this is a business as well. While they don't want to drive away the most invested fans, decisions must be made to keep their business afloat.

9:00 pm
August 15, 2012

dystopia
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Well I agree on most parts with what you said, in terms of gameplay the 'westernization' of Japanese games isn't really that big of a deal. I mean if it works for what you are doing then that's how you should develop your game. However, the main thing I think causes that tension is the way the stories are told. Western games tend to put more choices in the hands of the player that way they can experience the game as if they themselves were the protagonist. Japanese games on the otherhand tend to push sometimes more complex stories (because honestly when choices come into the fray you're going to suffer at times with the narrative) this however is usually looked over because the player might 'feel' more connected with the game.

I also think western games tend to have more action oriented combat and until reciently most JRPGs were turn based at least in principle. I prefer the turn based, but I understand many people find that style of gaming to be boring or a grind.

In the end I play games for the story first, so I'm going to gravitate to the games with better stories to tell. In my expeience the JRPGs have had deeper more thought provoking stories than the WRPGs that I have played, and so I continue to enjoy them more.

10:45 pm
August 15, 2012

Finitiae
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Yeah, I do find their stories to be more interesting (even the convoluted stories). It's pretty interesting how Western and Eastern devs present their narrative in different manners, and as you said above, most likely can be ascribed to the differing cultures. It wouldn't be unusual to find someone that values narrative before gameplay when it comes to RPGs too. Not long ago did I split both ends 50/50, but now it seems gameplay is more valuable to me (specifically character development). Some people can trudge through barebones game mechanics as long as the story is compelling enough while others couldn't careless about that stuff.

That said, I do wonder where JRPGs will stand next gen compared to this gen. You have companies like Square Enix that struggled to complete a major flagship title due to technological barriers. As I recall, this was compounded by the lack of direction and communication between teams as they stated in their post-mortem. FFXIV is another fiasco with reparations being made as we speak. These problems will likely be obviated next gen as they've begun work on their next gen engine “Luminous” as well as accepting feedback on their projects throughout the dev cycle.

Despite all that, it seems many SE fans are placing their last bet on that vaporous Versus XIII. Occassionally, you'll spot a person stating the game has to be good just because of what it's trying to do. That it will 'restore faith' in JRPGs. I'm not too sure about either of those statements. The gameplay in that trailer from January last year was mostly vapid for me. Who knows what this game will turn out to be like though.

10:56 pm
August 15, 2012

dystopia
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Square is in an interesting spot. Personally I attribute their recient lack of critic success to the fact that they have purged nearly all of the original key members of their development teams. Financially I think they will be fine, while Final Fantasy isn't the brand it was during the PS1 era (it's peak in terms of sales) It's still moving plenty of units to make them major bank when they release a FF title. (FFXIV will probably end up being super successful, FFXI is actually the most successful FF game in terms of profits made, so you have to assume once they get it right they will make their money). Acquiring Eidos has made them a considerable force in the west, they own a lot of major franchises. The problem is they keep trying to make sequels to some of them without original creators and ruin them. Plus they can always just re-release all their old games again and make a few 10s of millions of dollars to keep them afloat. lmao.

I think the real place of worry from the JRPG is not many other developers are still making them, and the ones that do rarely get translated and released in north america because frankly people here just don't want them that bad. They want Fallout and Skyrim.

5:52 am
August 17, 2012

santy
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The RPG section has stagnated a lot over the last few years, but then that can be said for all games at the moment, graphics are improving and games are getting prettier but the actual core element hasn't progressed much on either side. I think part of the limitations of the technology – as well as developers reluctance to spend extra – has been ultimately what held back the likes of Mass Effect. There is no doubting a title like that with some 100-120 hours of investment could have become the most encompassing, interesting RPG to date. EA as developers really let it down despite their approach of charge for everything they still weren't willing to invest enough to give the game more life.

Bioware were for a few years the champion of WRPG's that looked likely to become something more, I think with Dragon Age 2, Mass Effect 3 and the Star Wars MMO they have damaged their own reputation.

Skyrim and Fallout in some ways are the purest RPG games I can think of since Shenmue. They put you in an open world without enforcing a path on you, they do make it so you could, if you wished wander around as a civilian with next to no fighting skills and just be a trader. There's no progressive gameplay for that but you could still do it.

The problem all role playing games have is they all have conflict at their centre and combat is the only way forward. You get some situations in some games (like KOTOR) that can be resolved with other in game abilities but they are few and far between. To be truly interesting and stimulating now the games need to move away from combat as the only way of progressing. A tough ask to be sure, but we do have detective games out there, we do have stealth games out there – incorporating more elements to give games various means of completion or advancement. 

1:10 pm
August 17, 2012

dystopia
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Developers are right to be weary about dropping big money to develop an RPG, because the fact is they probably have very little shot at making it back. In the RPG world the only console RPGs making money are major franchises that you can pretty much assure will recoup the development costs. That's why you see all the other RPGs heading to handhelds that and like I said before because the Japanese prefer the handheld over the home console. That doesn't translate to the west though, where the handheld is looked upon as something more for children than adults.

As for RPGs having conflict at the center, isn't it the case that most games have conflict at the center? More varied gameplay is good in some situations but it also can really derail any chance of telling a tightly constructed story, and honestly that's what you see in WRPGs. Skyrim as an example, there is plenty to do in the game, so much so that the narrative is broken and the main quest often overlooked or ignored completely. At least with a game like Shenmue you had a goal, something pushing you to move forward. Yes it was easy to get sidetracked there as well, but because of the setting I think it pulled that off much better than Skyrim or Fallout does. Of course Shenmue isn't really a model for the RPG genre though, as it lacks many of the core RPG elements.

12:03 pm
August 18, 2012

Finitiae
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Post edited 4:03 pm – August 18, 2012 by flutebringer


I don't believe santy is saying conflict by itself is a problem, but how RPGs often resort to combat in order to resolve it (or even progress with the game) leaving little to no player choice.

More varied gameplay is good in some situations but it also can really derail any chance of telling a tightly constructed story, and honestly that's what you see in WRPGs.

Telling a 'tightly constructed story' (which isn't inherently more riveting than one with bifurcations) can also result in the developer depriving themselves of the medium's leverage over books and movies though. It's possibly just a lack of conflating story with gameplay and taking advantage of an interactive medium. An RPG can still be a great RPG whether it has a loose (emergent) or tight narrative.

Then you're still left with people meting out low ratings solely because of a 'terrible' story while disregarding gameplay entirely. And the question: Can an RPG still be an objectively competent as an RPG even with a faulty story or disconnected narrative? That will probably entail semantics too.

5:03 pm
August 18, 2012

dystopia
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Clearly those concepts are starting to work their way into the genre, you're starting to see RPGs where you can get through the game with little to no fighting if that's the path you choose. However, combat is kinda a man draw of many RPGs so it's probably always going to remain the focus of gameplay and developmental mechanics.

Honestly, and I know most people don't share this opinion with me, I would choose the game with the best written most compelling story every time. Gameplay is important, but as long as it isn't broken completely and makes progressing through said story a pain in the ass then it's really not that important to me. When I approach a game if the story and characterization isn't enough to hook me than I'll be moving on until I find one that is.

Also, as a side note. Video games, or any other medium in general will never have leverage on books because they empower the reader to recreate that world in their mind, which is a far more powerful 'virtual world' than any video game could ever hope to imagine.

6:26 pm
August 18, 2012

Finitiae
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Video games, or any other medium in general will never have leverage on books because they empower the reader to recreate that world in their mind, which is a far more powerful 'virtual world' than any video game could ever hope to imagine.

Not exactly. The problem with this line is that imagination doesn't dismiss the possibility of video games having some leverage over other mediums. Incidentally, the fact that it IS possible to deliver some degree of that imagination in an interactive form through video games indeed grants it that leverage


10:39 pm
August 18, 2012

dystopia
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I cannot agree with that lol. Nobody elses imagined vision can ever stack up to the process of creating your own.

10:43 pm
August 21, 2012

dystopia
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Looks like I killed the dicussion, lmao.

Anyways I don't truely see the video game having leverage over Books or Movies, I feel they all have their ways for telling stories, and that's what I'm interested in them for. For the longest time the RPG is where you had to go if you wanted a strong story, that's not really the case anymore though as other genres of games have found great ways at telling stories now, and in a lot of cases they pull it off stronger because they can follow a more linear narrative than most people expect from RPGs these days.

11:52 pm
August 24, 2012

Finitiae
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posts 65

14


Anyways I don't truely see the video game having leverage over Books or Movies, I feel they all have their ways for telling stories, and that's what I'm interested in them for

Though I didn't comment on the other mediums' strengths, this is what I was trying to say. In this case, we could consider interactivity advantageous for the games medium.

Moving along though… Are you looking forward to Ni no Kuni?

3:53 am
August 25, 2012

dystopia
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posts 794

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Very much so, in my personal opinion Level 5 is the only developer out there that is still making the JRPG something special. They've long sense eclipsed Square in my mind. Especially last gen with Dragon Quest VIII and Rogue Galaxy. DQ8 is probably my favorite RPG last gen, and Rogue Galaxy wasn't that far behind (The only problem with it is unlike DQ8 which had amazing voice acting, Rogue Galazy does not. However if you know what you're doing you can easily track down the fan made undub and get the original Japanese voice acting back with sub titles which makes for a much better experience)

Along those lines I almost DL'd the Japanese release of Ni No Kuni but knowing that I wouldn't have any idea what was going on would ruin the game for me so I will wait. (I didn't do this with Metal Gear Solid: Peace Walker lol, Played through the entire thing trying to figure out what was happening the whole way) I obviously went through it again in english, lmao.

11:08 am
September 14, 2012

lydeck
Member

Almost Heaven

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Post edited 3:10 pm – September 14, 2012 by Lydeck


In regards to the topic:

I really have a love-hate relationship with RPGs during this generation. On one hand it's easily my favorite genre of video game, but on the other they're also responsible for the biggest let downs and the lowest points of my video gaming life.

For instance, I'd probably have considered myself one of the biggest Mass Effect fanboys around, and by all accounts Mass Effect 3 was a near perfect game … until the last hour. The ending to that trilogy was so rushed, so abso-fucking-lutely ham fisted, shit brained, nonsensical narrative diarrhea bullshit that I not only despise Bioware now (Dragon Age 2 was average at best and SWTOR was garbage), but I can never bring myself to play any of the Mass Effect games again because all I can think about is the terrible ending and how none of it really matters. I literally couldn't believe the shit I was seeing and having to play after the amazing 25-30 hours that had transpired before. It was SO bad that it ruined the game – the entire trilogy – for me. That's a pretty damn good accomplishment for those morons at Bioware.

Fuck Bioware and fuck Casey Hudson.

Anyway, I actually like JRPGs more than WRPGs. I'd have admitted this even during my massive ME fanboyism. The issue I have is that there really haven't been many great ones this gen (that I've played) … I'll go ahead and say I have yet to play The Last Story or Xenoblade, and probably won't for a long time if ever (sadly, the graphics just kill me after being used to HD for 6+ years.)

Final Fantasy 13 was just terrible. I know that's somewhat of a “popular” opinion, but I just can't find anything about the game that I like. The linearity of it has been beaten to death in reviews, but just so many other things were wrong with the game. The combat system was pretty bad, and where it was strong in mechanics it was just flat out frustrating any annoying in how much HP the enemies had and how “twitchy” it was without giving you control. And by that I mean it utulized a ranged system (your people could be out of range of the attacks) but they walked around by themselves in the most random ways. You could literally lose a battle just by the CPU walking into an ult move. So, that's shitty linear story, a frustrating combat system, it had one of the worst characters ever in a game in that annoying fucker Hope, and the story just never drew me in. I actually learned more about the game world via reading the wiki game overview page than I ever did in-game … also, the introduction was terrible – or lack there of.

Meh, I could rant about 13 being terrible for an hour, so I won't. But I will say that 13-2 was a huge improvement and I really enjoy that game.

But why the fuck is there a 13-3? Based on 13, there was really NO reason for there to ever be a 13-2. It's like Square intentionally gives fans a bunch of bullshit they don't want. While we're getting these pointless ass sequel games, we still have yet to see ANYTHING substantial about Versus 13.

I actually rue the day they ever announced their stupid Crystalis project. Fuck them. Go back to your roots and make solid stand alone entries into the series instead of a bunch OF STUPID FUCKING SPIN OFFS AND SEQUELS.

*clears throat*

I was also really disappointed in the most recent Star Ocean game. I'm sure anyone that's played it doesn't really need me to tell them why it's a pretty poor game … the combat is really fun, but the story isn't really that engaging, you have a character that had to be designed by a pedophile, the secondary “main” character chick gets raped by this woman at one point in the story, the voice acting is atrocious, the main character is annoying and emo at one point, and … did I mention how uncomfortable parts of the game are – just straight up perverted BS?

Anyway, we really need some good WRPGs and JRPGs to come out, more so on the latter.

10:44 pm
September 15, 2012

dystopia
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I think there are some good things about FFXIII, I agree that it's just so linear that it pretty much ruins the entire game but I really enjoyed the combat system and the developmental mechanics. The story, eh, I tried very hard to try to understand it, but I never did lmao. As to your question of why there is a XIII-2 and a XIII-3 I think that's a pretty simple one to answer. By most reports Square dumped something like $100 million into developing XIII and mainly that engine and XIII did not sell anywhere close to what they needed for it to be completely worthwhile. So you can see they are sitting around with an engine and probably plenty of unused content which they repackage into more games which means more profit.

Square is no longer what it use to be, you can pretty much blame all of this on FF: The Spirits Within. That all but wrecked them financially and with Enix not really doing well either it pretty much made a merger needed for both companies to stay alive. And then there was the corporate purging of everyone great at Square right after. I mean seriously, almost everyone that was behind the biggest franchises are gone. Square has since hitched it's wagon to Tetsuya Nomura, for the worse if you ask me.

Oh yeah, and Star Ocean 4 is bad, I couldn't play it, I tried but the voice acting completely pushed me away. That being said I didn't like Star Ocean 3 either. On the bright side, Level-5 is still making amazing RPGs, they are the gold standard now that Square has fallen.

12:15 am
September 18, 2012

Finitiae
Member

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I agree with you both.

dystopia said:

I think there are some good things about FFXIII, I agree that it's just so linear that it pretty much ruins the entire game but I really enjoyed the combat system and the developmental mechanics. The story, eh, I tried very hard to try to understand it, but I never did lmao. As to your question of why there is a XIII-2 and a XIII-3 I think that's a pretty simple one to answer. By most reports Square dumped something like $100 million into developing XIII and mainly that engine and XIII did not sell anywhere close to what they needed for it to be completely worthwhile. So you can see they are sitting around with an engine and probably plenty of unused content which they repackage into more games which means more profit.


I have to ask, what developmental mechanics are we talking about here? (Not trying to jump here)

The weapon upgrade system was base. All that needs to be said about it has been in that one line. There's nothing nuanced or distinguishable about its multiplier system.

Crystarium system is as on-rails as pretty much half of the game's dungeons if not more. In some ways, it seemed they were more concerned with the visuals of the system (IIRC, one of the system directors even stated that they streamlined ability/skill acquisition so that you could sit, both hands on cheek, gaping at its glitter effects). The only addition to the system that ensured some sort of difficulty was intact and maintained throughout the game were the Crystarium levels (or restrictions).

Since the Paradigm Shift System is the core of the battle system (and PSS was solid), it can stand ground there. There isn't much that needs to be said regarding this part as the summation of its shortcomings (which were minor irritants) never grew out of hand. A few changes made to the A.I. could have worked wonders, but I suspect this was rectified in XIII-2.

Anything else I may have left out is undeserving of a comment.

Will someone explain what it means to “return to the roots”? It's unclear to me because it could mean many things, but I'm very interesting in an explanation. First thought is “just do it like Final Fantasy 'N'”, but I'm not trying to speak for anyone.

2:53 am
September 18, 2012

dystopia
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I like the Paradigm Shift system, I think by pairing it with the ability to 'tame' monsters and have them fight in the party as certain classes with their own Crystarium it allows a great amount of party development and allows the player to pretty much play the game from their preference. I'm not saying it's the greatest thing since sliced bread, but it works and is somewhat enjoyable to experiment with. That being said it is not on par with systems of previous entries in the franchise (I still stand by FFVIII as have the best developmental systems of any FF, with the Junction System.)

As for point number two I think a return to the play style of previous entries is impossible now. FFIV-FFX had a very set 'style' when it came to the combat systems, obviously they changed here and there, each doing it's own thing but they still felt similiar. With FFXI and FFXII that play style sorta shifted to more of an MMO style (With XI being and MMO of course, but XII was pretty similair to XI) XIII is also pretty automated which speeds up gameplay but takes away in other areas of enjoyment.

8:17 pm
September 21, 2012

lydeck
Member

Almost Heaven

posts 90

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Post edited 12:21 am – September 22, 2012 by Lydeck


This is actually an excellent video on why the quality of JRPGs has been pretty bad nowadays.

http://youtu.be/Cmkdoz5LjdE

Or, in tl;dr form, they need to get back to what made all the previous generation JRPGs so great, and that's having an outstanding narrative. There's a reason that all of the best JRPGs of this generation are ones that aren't graphical hogs. Too many of these studios are too concentrated on making the game look “pretty”. Focus on the damned narrative! (Losy Odyssey being an exception, since it's graphics are pretty damn good)

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