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c u s t o m  t e c h n i q u e s
the page for listing the custom techniques here on trigun project seeds, you cannot learn the techniques if you are not the one who created them, unless the creator chooses to teach you.


l o v e  &  p e a c e ›› ( lvl 1 )
Due to vash’s child like nature and fear of killing, he as takin a sworn oath worth to never kill. while growing up on the SEEDS ships he was taught and nurtured by a woman named Rem whos love for all life greatly influenced him and his lifestyle. All head shots and vital shots are transfered to Torso.
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tech points: — ) – ( prerequisites: — ) – ( ability points: 3 )

d i v i n e  i n t e r v e n t i o n ›› ( lvl 1 )
vash is a man who believes that none have the right to take the life of another; it is for this reason that he dedicates his life to protecting those who can not protect themselves. constantly he is training to increase his speed and mental awarness. because of the combination of the two and his keen intellect, he is able to deflect certain projectiles when fired at bystanders, comrades, even his enemies. ( able to deflect a bullet, must roll 1-5 out of 20 to be sucessful )
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tech points: 5 ) – ( prerequisites: dex 5 ) – ( ability points: 5 )


i m p .  d i v i n e  i n t e r v e n t i o n ›› ( lvl 2 )
vash is a man who believes that none have the right to take the life of another; it is for this reason that he dedicates his life to protecting those who can not protect themselves. constantly he is training to increase his speed and mental awarness. because of the combination of the two and his keen intellect, he is able to deflect certain projectiles when fired at bystanders, comrades, even his enemies. ( able to deflect a bullet, must roll 1-10 out of 20 to be sucessful )
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tech points: 15 ) – ( prerequisites: dex 10, devine intervention ) – ( ability points: 15 )

m a s .  d i v i n e  i n t e r v e n t i o n ›› ( lvl 3 )
vash is a man who believes that none have the right to take the life of another; it is for this reason that he dedicates his life to protecting those who can not protect themselves. constantly he is training to increase his speed and mental awarness. because of the combination of the two and his keen intellect, he is able to deflect certain projectiles when fired at bystanders, comrades, even his enemies. ( able to deflect a bullet, must roll 1-15 out of 20 to be sucessful )
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tech points: 30 ) – ( prerequisites: dex 25, imp. devine intervention ) – ( ability points: 30 )

m a n  o f  g o d ›› ( lvl 1 )
As a direct result of his training under his mentor (and the modifications done to his body), Chapel, Nicholas D. Wolfwood has been taught how to wield a "Punisher" with refined capability. Unlike the usual two hands it would normally require, the ‘love of God’ allows him to hold the weapon with relative ease using only a single arm.
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tech points: n/a ) – ( prerequisites: — ) – ( ability points: 3 )

l a o  x u  ( q u i c k  k n o w l e d g e ) ›› ( lvl 1 )
Knowledge is power, and the mind is one of the most underrated components of a fighter’s arsenal, as it is often overlooked or dismissed in favor of raw power or flashy technique. There are some warriors, whoever, who have the uncanny ability to sharpen their most precious blade—that is, their brain—at whim, and can stimulate and quicken its processes when they need to learn an ally’s—or opponent’s—characteristics and fighting patterns in a short matter of time. Lao Xu, the Quick Knowledge technique, allows the user to do this simply by gazing upon another sentient being. (Gives the user knowledge of all of a target’s statistics.)
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tech points: n/a ) – ( prerequisites: must be awesome ) – ( ability points: 10 )

i n t i m i d a t i o n ›› ( lvl 1 )
Due to the appearance ghastly of Alucard as well as his large Jackal handgun, he is able to intimidate his opponents while having his Jackal drawn and glare at his opponent with his stark red eyes. Alucard has the ability to intimidate his opponent to some extent when enemies are equal or below his level. (enemies 0-2 levels below his level lose 1 (5%) roll accuracy, enemys more then 3 levels below his level lose 2 (10%) roll accuracy for gun combat. any opponent abov ehis level is uneffecred by the technique. )
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tech points: 2 per round used ) – ( prerequisites: jackle handgun, eyes, int 5 ) – ( ability points: 10 )

a n g e l  a r m  h e a l ›› ( lvl 3 )
A technique that Alucard came up with by using his angel arm and plant energy. It allows him to heal himself depening on the amount of PE used. His body will even come back together if cut or theres a hole in it. Alucard believes that if he uses enough PE that he can heal his entire body back together. you can fully heal your body for 2 PE.
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tech points: n/a ) – ( plant energy: 2 ) – ( prerequisites: plant arm trigger mastery ) – ( ability points: 30 )


t w i s t e d  v e r . i ›› ( lvl 3 )
A technique that Alucard developed after seeing how destructive the powers of plants could be. He created this in order to use his plant abilities in a controlled manner. Upon activating this ability, Alucard manifests the wings of protection, but instead of being white and for protection, they are black and used for an attacking purpose. Each feather of the wing will begin to twist till the point is as sharp and strong as diamond. Each feather will then break off from the wing and piercing anyone that Alucard has it pierce. The wings will generate 10 feather darts, together. (This works like bullets in the sense where I roll to see where they hit and thats the multiplier, multiple darts can hit the same person.) (dart ›› ( tech points: 20 ) – ( plant energy: 5 ) – ( prerequisites: Wings of Protection, Angel Arm Trigger ) – ( ability points: 40 )


t w i s t e d  v e r . i i ›› ( lvl 3 )
A technique that Alucard developed after seeing how destructive the powers of plants could be. He created this in order to use his plant abilities in a controlled manner. Upon activating this ability, Alucard manifests the wings of protection, but instead of being white and for protection, they are black and used for an attacking purpose. Each feather of the wing will begin to twist till the point is as sharp and strong as diamond. Each feather will then break off from the wing and piercing anyone that Alucard has it pierce. (dmg = strx5; a roll will be made to see if they can dodge it.)
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tech points: 20 ) – ( plant energy: 5 ) – ( prerequisites: Wings of Protection, Angel Arm Trigger ) – ( ability points: 40 )

 
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