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a l e r t n e s s ›› ( lvl 1 )
alertness is a very useful technique for any character who does not want to be ambushed and killed without even getting an action within the combat. alertness allows characters who are ambushed the first turn in combat.
›› ( tech points: n/a ) – ( prerequisites: — ) – ( ability points: 10 )


a m b i d e x t e r i t y ›› ( lvl 1 )
every combatant has a weakness, and one is the loss of their favored arm, losing that arm (being shot in it) could cause some rather nasty adverse effects, a way to combat this is learn to use both arms and hands equally.
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tech points: n/a ) – ( prerequisites: — ) – ( ability points: 10 )


p o i n t  b l a n k  s h o t ›› ( lvl 1 )
point blank shot is a very useful technique, once learned a character who is in a very close crrnered gunfight gains a bonus to his headshot chances. (+5% chance to land a headshot, -5% chance to strike below the waist)
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tech points: n/a ) – ( prerequisites: — ) – ( ability points: 10 )


f a r  s h o t ›› ( lvl 1 )
the far shot technique allows characters in combat to gain a higher hit percentage on a chosen body section then they would normally be able to achieve (+5% rise in chosen body section – 5% in another of your choice)
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tech points: n/a ) – ( prerequisites: — ) – ( ability points: 10 )


p r e c i s e  s h o t ›› ( lvl 2 )
the precise shot ability is a very skilled technique that takes a lot of practice to master, when learned this ability allows a character to focus and aim at a chosen body section and gain a +10% increased hit percentage, while losing 10% elsewhere.
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tech points: n/a ) – ( prerequisites: point blank shot, far shot ) – ( ability points: 15 )


r a p i d  s h o t ›› ( lvl 1 )
skilled gunfighters tend to develop techniques that let them fire more shots at once then they would normally be able to, this rapid shot technique as it is known, allows a gunfighter to double his guns firing speed for one attack.
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tech points: 10 ) – ( prerequisites: — ) – ( ability points: 10 )


t o u g h n e s s ›› ( lvl 1 )
toughness is a great technique for any character that finds themselves in combat a lot, upon learning the ability your character will gain a +25% bonus to his or her hit points. (25% of your max HP, inceases with each lvl up)
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tech points: n/a ) – ( prerequisites: — ) – ( ability points: 20 )


m o u n t e d  c o m b a t ›› ( lvl 1 )
there is rarely an advantage more in combat then being able to ride a vehicle or creature (thompson) and still be able to perform attacks against your oppenent, once you learn this techinque you can do just that.
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tech points: n/a ) – ( prerequisites: — ) – ( ability points: 5 )


r i d e  b y  a t t a c k ›› ( lvl 2 )
once a character has the time to practive attacking while on thompson, or from an automobile that character will soon gain a bonus to all physical attacks preformed while mounted. (does +25% damage on physical attacks while mounted)
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tech points: 15 ) – ( prerequisites: mountain combat ) – ( ability points: 15 )


h i d e ›› ( lvl 1 )
depending on the battleground that your are fighting in you may consider using the hide ability to buy your character some time if in trouble, or to plan out a series of attack. once learned you can use hide as a command, and cannot be attacked.
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tech points: 10 ) – ( prerequisites: — ) – ( ability points: 5 )

m o v e  s i l e n t l y ›› ( lvl 2 )
if your character has hidden in combat you can then use the move silent technique to sneak up on your opponent. this skill does not consume an action, allowing you to sneak up on your opponent, or if you wish flee without a roll.
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tech points: 15 ) – ( prerequisites: hide ) – ( ability points: 10 )

s n e a k  a t t a c k ›› ( lvl 3 )
if your characters location is unknown to your opponent you can attempt to perform a sneak attack. a sneak attack is very special and dangerous as it negates the defense of your opponent allowing you to do maximum damage.
›› ( 
tech points: 40 ) – ( prerequisites: hide, move silently ) – ( ability points: 25 )

 
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