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d u a l  w i e l d ›› ( lvl 2 )
When a user is capable in both arms they’re able to further that technique, honing their body to allow themselves to use two weapons at once to do more damage to their opponent. This technique allows a user to wield weapons in such a manner. ( Allows for Dual Wield, one round is given for each seperate weapon. ) (both weapons can be fired / used  in the same turn )
›› ( 
tech points: 2 per round used ) – ( prerequisites: ambidexterity ) - ( ability points: 15 )



k e e n  e y e s ›› ( lvl 2 )
an increase observation in sight allows you to see and notice more then others do. this tech used in battle will allow you to see any movement, motion or even hesitation coming from his opponent just from the twitching and moving of the opponent’s muscles.
 › ( 
tech points: 5 per movement ) – ( prerequisites: alertness, 10 INT ) – ( ability points: 15 )


d u e l  d r a w ›› ( lvl 1 )
with the keen eyes abilty, you are able to see when exactly your opponent will draw his gun. this allows you to draw your own weapon at the same time and simultaneously with  opponent. ( 1-5 out of 10  will shoot at the same time as his opponent )
›› ( 
tech points: 10 ) – ( prerequisites: keen eyes, dex 12 ) – ( ability points: 15 )


i m p r o v e d  d u e l  d r a w ›› ( lvl 2 )
this is an improved duel draw allows you to draw his gun not only at the same time but a second quicker. this extra second gives you an opportunity to fire before his opponent does. ( 1-4 Fires before, 5-6 fires simultaneously; out of 10 )
›› ( 
tech points: 10 ) – ( prerequisites: duel draw, dex 20 ) - ( ability points: 20 )


m o v i n g  t a r g e t ›› ( lvl 2 )
with keen eyes, you can determine  opponent’s movements before they make them. thus can can determine where they are going to move and adjusts his targeting to that area. (  50/50 hit or miss on opponent using bullet dodge )
›› ( 
tech points: 20 ) – ( prerequisites: keen eyes, 20 INT ) – ( ability points: 15 )


i m p r o v e d  m o v i n g  t a r g e t ›› ( lvl 3 )
A slight improvment allowing for better sight and determining the movements of his opponents, Cancles out Bullet Dodge  40/60 hit or miss on opponent using improved bullet dodge.
›› ( 
tech points: 30 ) – ( prerequisites: moving target ) – ( ability points: 25 )

 
s i t e  n a v i g a t i o n
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