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Final Fantasy XV

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10:06 pm
June 14, 2019

fictive
Member

posts 42

81
KH2 is definitely bad when it comes to action combat. Its action combat miserably tried to combined  D-Pad navigation through menus in real-time (and any sub-menus therein) with little supplement (shortcuts) ultimately falling short ergonomically. FF7R is shaping up to rectify it all: takes the classic FF ATB Wait mode (which is essentially “Tactical” mode once you have one ATB gauge filled) with added real-time movement, basic action commands to expedite the gauge fill, and instant character switching. This is the proper way to execute KH’s combat without sacrificing control and strategy. And it still retains shortcut commands for quick queuing of commands. In some ways, it’s identical to Parasite Eve’s system, but a more elaborate and evolved form clearly.
BbS was excellent, Crisis Core did better with controls than KH2 (but obviously there’s less to work with on its platform of release so consider that). FF12 is the king of this variant compared to all the rest really. 

7:15 pm
June 15, 2019

dystopia
Admin

posts 794

82
Agreed that FFXII is the best we've seen of this style combat, and the gambit system to handle what your AI companions are doing should be something that all these FFs with AI party members have, or KH for that matter too. I disagree about KH2's combat though, I thought it was pretty good a giant leap from what KH was (most of my issues here stem from the really bad camera which was definitely improved upon in KH2). As for Crisis Core I wouldn't say it's limited, I like the way Materia worked in the game to give you abilities (very much like how you would equip abilities in KH), actually I like the Materia system in that game a lot more then I thought I would, you can definitely customize and merge you bonuses into some pretty great stat boosts. I'm not 100% sure but I think the same guy was also responsible for the original Dissidia on the PSP as well, which I also really liked overall.

7:47 pm
June 15, 2019

fictive
Member

posts 42

83
I’m not exactly comparing predecessors like KH2 and KH, but that it’s just out right awful in balancing its control scheme. It wants to be a barebones ATB system plus added real-time movement without compensating for the lack of camera/lock-on control (in more difficult game modes it makes all the difference). As I said, BBS supplemented the DPad cycling with direct button mapping of commands. The point isn’t Crisis Core has limited combat mechanics, but that the hardware it is on might force them to think about the basics they’d want to implement from previous experience in bigger games like KH for example. From there, they’d fine tune it to be functional. Seemed to work out well, just wasn’t a fan of DMW. 
The idea to take away from all this is giving players more customization via pause menus to relieve some of the controls and fumbling during battle. That’s what makes 12 so great, adding to the recent Zodiac release are save/load Gambit presets. These are the kinds of solutions streamlining repetitive, mundane processes in RPGs. 

11:55 am
June 17, 2019

dystopia
Admin

posts 794

84
I did really like that you could save some gambit presets in the FFXII remaster, that definitely saves some time when you're swaping between your grind presets which are setup to chain/steal or your more traditional combat ones. Considering you really have to use the gambit system in order to get through some of the boss fights in that game, it helps.

I'm sorta wondering now when we'll get the next big content show off for FF7R. Tokyo Game Show is in September and it seems likely they will probably have a big presence there. Wondering when this year we are going to get that FF8 remaster as well, I'm seriously pumped for that one having replaying most all the modern FFs in the last 2-3 years besides it.

2:36 pm
June 17, 2019

fictive
Member

posts 42

85

Post edited 6:37 pm – June 17, 2019 by fictive


So the remaster is going to just upres the game and re-do the HUD in HD quality, or is it actually a remaster completely? Interestingly enough, I kind of place 7 and 8 on even terms BUT… I actually thought the Junction system was far more badass. I’m not fond of the plot or characters, although I did like the world, music, and art direction overall. 
I place it above 7’s customization because it very open-ended thanks to the card game, if you want to break it early you have the freedom to. I’m also a fan of FF2’s as you may know because of how it can also be broken and seems a little more realistic in its leveling system. I’m big on systems you can break at almost any point early on in games. 

6:22 pm
June 17, 2019

dystopia
Admin

posts 794

86
FF8 is probably my favorite in the series, I hold 7 and 9 right there with it but I'm just a little more fond of 8. I love the junction system and the freedom it gives you to develop the characters the way you see fit, I think the main story is actually very underated and it has a ton of depth to it and a lot to say, and the localization is killer. I would argue that FF8 has the best soundtrack of any FF game, with 9 and 7 following and then 10 and 6. Like you said the art direction is killer as well, some of the locations are just so well done and there is a lot of variety in the design of the world. I see the things that people don't like about the game and understand why they don't, but I just think a lot of them were waiting for FF7-2 and that's not what they got, which is what the Final Fantasy series is so great because to redically depart in formula from a 10 million seller and risk alienating all those new fans was risky but they did it anyway.
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