+3 martial arts forms Allowed Exotic Weapons (Knights choose 2, Master choose 3): Double-bladed lightsaber Jar’Kai Protosaber Guard shoto Long-handle lightsaber Lightsaber pike Sabercane Dual-phase lightsaber Lightwhip Lightfoil San-Ni staff (Master Only) Crossguard lightsaber (Master Only) Jedi Consular: The Jedi Consulars are the diplomats, ambassadors, healers, artisans, lore-keepers and researchers. They are the opposite of the Guardians preferring to expend all non-violent means to accomplish things before drawing a blade. They are more gifted with the Force than physical combat, but are not to be taken lightly should they resort to violence. Does the path of peace call to you? If so, perhaps the duties of the Consular is the path for you. (Choose 11 from Counselor Track + 1 from other track + 4 Master Abilities) Dark transfer Force healing Force projection Protection bubble Revitalize Mind Trick Morichro (Masters only) Breath control Force Confusion Sever Force (Masters only) *Counts as 3 Master abilities* Force vision Force empathy Comprehend Speech Flashburn Force ghost Telekinetic lightsaber combat Additional Lightsaber Form: None Allowed Exotic Weapons: None Jedi Sentinel: Neither Consular or Guardian, these Jedi took the middle road and are balanced with Force abilities and combat arts. They are the scouts, recruiters, the investigators, hackers, technicians, spies, and security experts. Some say they are the perfect blend of the three branches, but that is for you to decide. (Choose 9 + 3 Master abilities) Force blinding Force projection Force Stasis Field Force absorb Force Persuasion Malacia Dopplegänger Breath control Phase Force cloak Detoxify Poison Tapas Alter Damage Force stealth (Master Only) Additional Lightsaber Form: Form IV: Ataru or Form V: Shien / Djem So +1 martial arts form Allowed Exotic Weapons (choose 1): Double-bladed lightsaber Jar-Kai Lightwhip Lightfoil