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Affiliates
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abilities introduction
abilities are powerful special attacks, power ups, defense ups, ect that will help you in combat and out of combat as you progress here on .Kingdom Hearts, because of this it is important to understand how abilities work and in this section we will address that and the effects of abilities themselves.
equipping & ability points
no character has an unlimited amount of abilities and to regulate this each character has a stat known as ability points (AP from now on). When you register you character will have a certain amount of AP which will grow as you level up and sometimes with the help of accessories. All abilities have a requirement of AP to be equipped, and once equipped you subtract that amount and can equip more if you have enough AP. and example of this can be found below.
›› ( example ) -: Sora has 5 AP, and after equipping the ability dodge roll(1 AP) he has 4 AP left.
gaining abilities
abilities are gained based on the main weapon you chose when you registered your character, each of the three class learns different abilities as they level up so it may be wise to look over the ability list that is located below before posting your final bio so that you can be sure your character class is one that has abilities that you will be happy with as you level up. Some abilities can also be gained through questing of by beating bosses, so sometimes you can learn abilities that aren’t normal for your class. |


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c l a s s a b i l i t y l i s t
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f i g h t e r
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m a g e
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d e f e n d e r
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Combo Plus (lvl 9)
Vortex (lvl 12)
Scan (lvl 15)
Blitz (lvl 18)
Berserk (lvl 21)
Counterattack (lvl 24)
Air Combo Plus (lvl 27)
Aerial Sweep (lvl 30)
Treasure Magnet (lvl 33)
Guard (lvl 36)
MP Haste (lvl 45)
Critical Plus (lvl 48)
Second Chance (lvl 51)
MP Rage (lvl 57)
Treasure Magnet (lvl 60)
Jackpot (lvl 63)
MP Rage (lvl 66)
Lucky Strike (lvl 69)
Combo Plus (lvl 72)
Air Combo Plus (lvl 75)
Critical Plus (lvl 78)
Combo Plus (lvl 84)
Critical Plus (lvl 90)
Combo Plus (lvl 96) |
Scan (lvl 9)
Treasure Magnet (lvl 12)
MP Haste (lvl 15)
Counterattack (lvl 18)
Critical Plus (lvl 21)
Guard (lvl 24)
Aerial Sweep (lvl 27)
Treasure Magnet (lvl 30)
MP Rage (lvl 33)
Berserk (lvl 36)
Lucky Strike (lvl 39)
Second Chance (lvl 48)
MP Rage (lvl 51)
Jackpot (lvl 54)
Vortex (lvl 57)
Air Combo Plus (lvl 60)
Blitz (lvl 63)
Combo Plus (lvl 66)
Critical Plus (lvl 69)
Air Combo Plus (lvl 75)
Combo Plus (lvl 78)
Combo Plus (lvl 84)
Critical Plus (lvl 90)
Combo Plus (lvl 96) |
Guard (lvl 9)
Scan (lvl 12)
Lucky Strike (lvl 15)
Second Chance (lvl 18)
Counterattack (lvl 21)
Jackpot (lvl 24)
Treasure Magnet (lvl 27)
Blitz (lvl 33)
MP Rage (lvl 36)
Treasure Magnet (lvl 39)
Combo Plus (lvl 42)
Vortex (lvl 45)
Berserk (lvl 48)
Critical Plus (lvl 51)
Air Combo Plus (lvl 57)
Aerial Sweep (lvl 60)
MP Haste (lvl 63)
MP Rage (lvl 66)
Critical Plus (lvl 69)
Combo Plus (lvl 75)
Air Combo Plus (lvl 78)
Combo Plus (lvl 84)
Critical Plus (lvl 90)
Combo Plus (lvl 96) |

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