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summoning introduction
summons are very powerful allies that you can acquire by questing through out different locations. Each summon has a special ability that it will use to aid you in combat but they time they are allowed on the battlefield is limited based on your MP stat, below you will find the formula that determines how long your summon can stay on the battlefield each time you call it.
– ( duration formula ):  Max MP x 2 rounds. 
  
some things to remember
o1. you must be in a party of three, and all three members must not be ko’d to summon an ally.
o2. each summon can only be summoned once per battle, and once your MP gauge reaches zero it must leave.
o3. you can dismiss a summon at any time during your round if you don’t wish for it to be there.


 

i m a g e

s u m m o n

 name: simba
 item needed: earthshine

 ability explained: ( proud roar ) – p
roud roar is a powerful attack that hits all enemies on the battlefield, the attack does damage based on how many rounds it is charged. dmg = str x rounds charged, for a maximum of x3 dmg. If the summoner is attacked while charging you must start over. ( 1 MP )
 acquirement: quest in traverse town

 name: genie
 item needed: n/a
 ability explained: ( showtime ) - showtime is a very special attack that hits one single enemy with a string  of powerful magical attacks, to determine attacks Roll a d6 for the number of attack, then each attack does MP x 3 dmg. ( 1 MP )
 acquirement: quest in agrabah

 name: dumbo
 item needed: watergleam
 ability explained: ( ride ) - ride isn’t really an attack itself but for the duration of the summon, which can be found above, the summoner is allowed to ride upon the back of dumbo and fly around attacking enemies, while riding dumbo no enemy attacks effect the summoner.
 acquirement: quest in monstro

 name: tinkerbell
 item needed: n/a
 ability explained: ( protect ) - tinkerbell like Dumbo doesn’t have an attack but rather helps protect and heal the party for her duration, every round she will heal MP x1.5 HP to each party member who is fighting, and once per summon if needed she will revive a party member who has fallen in combat.
 acquirement: quest in neverland

 name: mushu
 item needed: fireglow
 ability explained: ( flame ) - during combat Mushu will sit atop the summoner’s head and once per turn can fire one or two fireballs at a single enemy, one fireball does MP x2 dmg and costs 1 MP, where as two fireballs do MP x3.5 dmg but costs 3 MP.
 acquirement: quest in hollow bastion

 name: bambi
 item needed: n/a
 ability explained: ( drop ) - for every enemy you defeat while bambi is summon’s you will receive one or more items from the summon based on where you are fighting, to a max of three enemies. To find a list of bambi’s dropped items please visit the following link ( here )
 acquirement: quest in 100 acre wood

 
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