Techniques
¬ Level 1 Techniques:
- Dodge 1: You can Dodge a Bullet from a lvl 0 Gunman twice per battle
- Alertness: Adds +15 to your Speed
- Great Fortitude: you get a +15 to your Defense
- Disarm: when in Melee Combat with an opponent you can disarm him making him unable to attack next turn
- Escape: You can get away from a Battle. 1/2 Exp. awarded. But you keep from being Killed
- Quick Draw 1: Adds +10 to your Speed
- Telekinesis 1: you can lift small objects with your mind
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¬ Level 2 Techniques:
- Dodge 2: you can Dodge a Bullet from a Lvl 1 Gunman twice Per Battle.
- Critical Hit: you know where to shoot your Opponent to harm him x2 damage. Once per Battle.
- Improved Disarm: {must know Disarm} You can disarm and opponent for 2 attack rounds.
- Far Shot: your Accuracy Remains the Same over Long Distances.
- Point Black Shot: +35 to your Accuracy.
- Quick Draw 2: Adds +20 to your Speed.
- Telekinesis 2: you can lift up to 15 pounds with your mind.
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¬ Level 3 Techniques:
- Dodge 3: you can dodge bullets from a lvl 2 Gunman twice per battle.
- Ambidexterity:
- Quick Draw 3:
- Telekinesis 3: you can lift up to 200 pounds with your mind, and control small creatures.
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¬ Level 4 Techniques:
- Dodge 4: you can dodge a bullet from a lvl 3 gunman twice per battle.
- Rapid Shot: you can attack twice per turn.
- Telekinesis 4: you can lift up to 1000 pounds with your mind and control creatures and young humans.
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¬ Level 5 Techniques:
- Telekinesis 5: you can lLift up to 2000 pounds with your mind and can control adult humans.
- Dodge 1: You can dodge a bullet from a lvl 4 gunman twice per battle.
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