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ALERTNESS
Alertness, as an ability, is the training of ones senses so that they are extra sensitive to even the slightest arousal. Alertness is a very useful combat technique that requires supreme concentration of ones senses and mind allowing them to become very aware to all around them. In general alertness just allows your character extra bonuses to their spot and listen checks based on the level of alertness your character has mastered.
›› ( Prerequisites: Constitution stat of 12 or more, Intelligence of 12 or more. ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level 1 2 3 4 5
AP Needed 25 50 100 150 200
Bonus +1 +2 +3 +4 +5

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AMBIDEXTERITY
Ambidexterity as a skill is hard to learn, and requires a lot of practice however at the same time it’s an ability that anyone with enough time on their hands and the right amount of physical dexterity can teach themselves without the involvement of others. In combat the ambidexterity ability grants the user the option to use their off hand with no penalty (in normal combat situations the off hand has a -2 penalty to all attack and ability checks).
›› ( Prerequisites: A dexterity score of at least 12. ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BLIND FIGHT
Your character can fight in complete or partial darkness without sustaining a penalty, and can fight without penalty when their view of their target(s) are obstructed. In combat situations your character will, when other characters are given scenario specific penalties due to inability to see, not be given these penalties and will be able to rely on their other senses to fight as if they could still see the target(s). Blind Fight is only effective within a 20ft range from your character.
›› ( Prerequisites: Constitution stat of 12+, Alertness ability lvl 3 or higher. ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BLUDGEONING PROFICIENCY
Bludgeoning proficiency is an ability that grades how well your character is trained at using weapons listed under the bludgeoning class. All weapon class proficiencies can be gained simply by picking up a weapon of that class and using it for a short while, at which point your character will begin to grow more skilled. The effects of this ability in combat move straight towards your characters ability to do damage with this class of weapon, adding bonus damage based on ability level.
›› ( Prerequisites: Use a bludeoning weapon. ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level 1 2 3 4 5
AP Needed 50 100 200 350 500
Bonus +1 +2 +3 +4 +5

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CLEAVE
Your character can use their momentum after a powerful blow to attack again when they successfully take down a target in melee combat. Cleaving can only be attempted after one target has had their hit points dropped to 0, and allows that character to make a second attack on another target within a 5 foot radius of their body. Characters can not take any movement or use any other partial round action in place of the attack, it must be a quick attack with the same weapon.
›› ( Prerequisites: Strength of 12+, Power Attack ability. )

  SECTION NAVIGATION
Below you will find easy section navigation for
all of the pages listed in the abilities section.
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›› ( visit ) ›› Abilities Mainpage
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›› ( visit ) ›› Advanced Abilities
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›› ( visit ) —› Advanced Abilities A – CL
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›› ( visit ) —› Advanced Abilities CO – D
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›› ( visit ) —› Advanced Abilities E – H
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›› ( visit ) —› Advanced Abilities I – MA
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›› ( visit ) —› Advanced Abilities MO – RA
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›› ( visit ) —› Advanced Abilities RA – RI
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›› ( visit ) —› Advanced Abilities RI – SM
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›› ( visit ) —› Advanced Abilities SP – Z
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›› ( visit ) ›› Basic Abilities
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