IMPROVED CRITICAL
The final mastery of a weapon class comes with the improved critical skill, which can be learned multiple times, once for each class of weapons. Once a weapon proficiency ability is mastered you can become a master at that class of weapons by furthering your training with improved critical which when learned will allow your character to do double damage (in the form of rolling double the dice the original weapon called for) plus your proficiency bonus.
›› ( Prerequisites: Weapon proficiency lvl 5. ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IMPROVED INITIATIVE
At certain times in the game, the DM may ask you to make an initiative check, which will determine who has the right to act first in a situation. These checks have no relation to stats and simply judge your characters luck of the draw. By learning the improved initiative ability (which can be first acquired by winning 10 initiative checks) your character will be awarded a bonus on the top of their basic initiative roll.
›› ( Prerequisites: Win 10 initiative roll checks. ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level |
1 |
2 |
3 |
4 |
5 |
AP Needed |
50 |
100 |
150 |
200 |
250 |
Bonus |
+1 |
+2 |
+3 |
+4 |
+5 |
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INTUIT DIRECTION
Your character has a natural sense of direction and can identify the directions (north, south, etc) as well as intuit the direction in which a desired location is. When your character wishes to use this skill, the DM will make a roll check for the character and if the roll surpasses the DM’s set dice check number they will be given the direction they need to head. If the roll fails they will simply express they do not know, and if the roll is a 1 they will pick an entirely wrong direction. Intuit direction as an ability can be taught to ones self, through the reading of books on the subject.
›› ( Prerequisites: Intelligence 12+ ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
KNOWLEDGE (—)
The Knowledge ability is one that can be learned multiple times for endless subjects. The ability itself allows a bonus to roll checks based on level of knowledge for the subject. For example those with a knowledge of survival would get a bonus when attempting a feat like starting a fire with two sticks, or identifying food sources. Knowledge is a free skill, that can be taught to ones self over and over through books or talking with those who are knowledgeable on the subject. Performing knowledge checks will increase AP awarded as will continuing to study the subject in free time.
›› ( Prerequisites: Intelligence 10+ ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level |
1 |
2 |
3 |
4 |
5 |
AP Needed |
50 |
100 |
150 |
200 |
250 |
Bonus |
+1 |
+2 |
+3 |
+4 |
+5 |
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MARTIAL PROFICIENCY
Like with the proficiency abilities for weapon classes, martial proficiency gauges your characters skill level, except instead of proficiency with a weapon its with ones own body. Martial proficiency awards a bonus based on the skill level of the character which is tacked onto the damage for basic physical attacks and any abilities that use only ones own body to cause damage. Martial proficiency is a skill everyone can start learning just by performing a physical attack.
›› ( Prerequisites: Perform a physical attack ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level |
1 |
2 |
3 |
4 |
5 |
AP Needed |
50 |
100 |
200 |
350 |
500 |
Bonus |
+1 |
+2 |
+3 |
+4 |
+5 |
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SECTION NAVIGATION
Below you will find easy section navigation for
all of the pages listed in the guidelines section.
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›› ( visit ) ›› Player Attributes
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›› ( visit ) ›› Combat Mechanics
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›› ( visit ) ›› Item Information
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›› ( visit ) ›› Skills Introduction
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HAVE A QUESTION?
If you have a question pertaining to anything you read on this page and wish for an explaination from management then feel free to visit the ( Questions Board ) and someone will do their best to answer your question in as much detail as possible. |