SPRING ATTACK
Spring attack is the melee equivalent of the shoot on the run ability, allowing your character to make use of their mobility and dexterity in melee situations. Spring attack allows your character the ability to split your movement sequence into two, giving you the opportunity to move, attack, and then move some more, which can be very strategic in getting in, attacking, and then moving out of the danger zone. Learning spring attack requires some physical training in these kind of situations, or can be taught by someone already adept at the skill.
›› ( Prerequisites: Dexterity 14+, Mobility ability. ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TRACK
Track is a very useful ability that allows your character to use the environment around them to determine whether anyone has moved through the area recently. Track can be used to follow another, or find living creatures or vehicles. The process of tracking will be based on dice rolls against a DM set dice check, with a bonus tacked on based your character’s mastery of the skill. Rolls will be made every 25 feet to attempt to stay on the trail of what you are tracking.
›› ( Prerequisites: Intelligence 12+, Search of 3+. ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level |
1 |
2 |
3 |
4 |
5 |
AP Needed |
50 |
100 |
150 |
200 |
250 |
Bonus |
+1 |
+2 |
+3 |
+4 |
+5 |
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USE ROPE
Knowing the proper way to make knots or take advantage of rope can be key in survival situations, and characters you take the time to study rope techniques through books or by being taught by another will quickly find that their rope knowledge can help them in many situations. Knowing how to use rope will add bonuses to certain situations, like climbing, tying up others, etc and will have those bonuses given by the DM based on the situation.
›› ( Prerequisites: Intelligence 10+, Dexterity 10+. ) |
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SECTION NAVIGATION
Below you will find easy section navigation for
all of the pages listed in the guidelines section.
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›› ( visit ) ›› Player Attributes
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›› ( visit ) ›› Combat Mechanics
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›› ( visit ) ›› Item Information
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›› ( visit ) ›› Skills Introduction
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