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BASIC ABILITIES
Basic abilities are simple things that all characters understand how to do, but do at different degrees of mastery. All characters start out being able to perform all of the basic abilities listed below, and based on their characters previous life experience they will start with different ranks in each. Unlike advanced abilities, basic abilities tend to always use dice roll checks to see how well the ability is pulled off. Basic abilities also tend to have several areas of use, so be creative with how your character uses them and you will find your character gains experience at an accelerated pace. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE LIST OF BASIC ABILITIES
Below you will find a list of the basic abilities that all characters can use on Biohazard, this list only provided a basic introduction, for complete information on use please view the full descriptions.
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›› ( Balance ) ›› Represents your characters ability to keep their balance when moving across a narrow ledge, a dangerous or uneven surface, etc. ( read more )
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›› ( Bluff ) ›› Measures the skill your character has at telling untrue statements and making them seem plausiable. Bluff also comes into play with misdirection and using body language. ( read more )
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›› ( Climb ) ›› This ability represents your characters general skill at climbing, whether that be climbing the facade of a building, up a rock wall, out of a pit, etc. ( read more )
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›› ( Hide ) ›› Characters can use this ability to hide in an out of combat, measuring their ability of using shadows and their surrounding to make them hard or impossible to see. ( read more )
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›› ( Jump ) ›› Use the jump ability to lunge your character over a fence in retreat, to leap upwards to avoid attack, or in many other situations where how far you can jump matters. ( read more )
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›› ( Listen ) ›› Your characters ability to hear things can make a huge difference, use the listen skill to detect the presence of others coming, or to listen in on others conversations. ( read more )
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›› ( Move Silently ) ›› The move silently skill can be used to sneak up on others without being heard or to attempt to quietly move through areas without being noticed. ( read more )
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›› ( Search ) ›› Unlike spot, the search ability is used to find clear details in an area, as if you were looking for a specific door, or hidden item in a room. ( read more )
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›› ( Sense Motive ) ›› Your characters ability to know when he/she is being bluffed or lied to. Allows them to read body language speech habits and other telling factors. ( read more )
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›› ( Spot ) ›› Measures your characters awareness at noticing things going on around them, like a group of survivors waiting to spring and ambush or someone hiding in the shadows. ( read more )
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›› ( Swim ) ›› Your characters ability to swim in water deeper then your characters height. Determines how fast and well you can navigate underwater obstacles as well as their ability to dive. ( read more )
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  SECTION NAVIGATION
Below you will find easy section navigation for
all of the pages listed in the abilities section.
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›› ( visit ) ›› Abilities Mainpage
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›› ( visit ) ›› Advanced Abilities
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›› ( visit ) ›› Basic Abilities
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HAVE A QUESTION?
If you have a question pertaining to anything you read on this page and wish for an explaination from management then feel free to visit the ( Questions Board ) and someone will do their best to answer your question in as much detail as possible.