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ATTRIBUTES INTRODUCTION
Welcome to the attributes introduction, which will individually explain the functions of each of the eight attributes that will be used in combat here on Biohazard. It is very important that you read this page so you know how your attributes are used in combat. Unlike many RPGs Biohazard is strictly stat based and does not feature any free form combat so the information that is present here is key to participating in character creation, skill & item creation, and of course in actually taking part in combat scenarios. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HIT POINTS EXPLAINED
Hit points (HP) are probably the single most important attribute your character has. HP represent your characters life, the more hit points a character has the more damage the can sustain without being killed.
If a character reaches 0 hit points they are incapacitated, if HP is from -1 to -9 they are knocked out, and
if they reach -10 or higher they are dead.
›› ( example ) ›› Player A (20 HP) takes 10 damage, HP is now 10 (20 HP – 10 DMG = 10 HP).
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STAMINA EXPLAINED
Stamina represents your characters physical endurance and fatigue. Doing most anything with slowly drain your characters stamina, with some things like running increasing how much stamina is lost. If a character reaches 0 stamina they are unable to continue doing anything and must rest.
›› ( example ) ›› Player A (50 STM) uses physical skill which costs 2 stamina ( 50 STM – 2 = 48 STM).
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STRENGTH EXPLAINED
Strength represents your characters physical ability and is used to determine what physical abilities your characters can do, and how much they can do. Strength is an important combat stat that is used to determine damage from any physical attack based on multipliers.
›› ( example ) ›› Player A (10 STR) attacks with skill whose multiplier is x2 (10 STR x2 = 20 DMG).
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CONSTITUTION EXPLAINED
Constitution represents your characters physical health and strength, and is used as the defense statistic. Whenever your character is attacked successfully the your characters constitution is subtracted from the overall damage from the attack to acquire the actual damage done.
›› ( example ) ›› Player A (10 CON) is attacked with a skill doing 20 DMG (20 DMG – 10 CON = 10 DMG).
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INTELLIGENCE EXPLAINED
Intelligence represents your characters mental ability and is used mainly for skills that require a certain amount of intelligence to perform. Intelligence will often be used in multipliers and in conjunction with roles to determine the overall outcome of certain activities.
›› ( example ) ›› Player A (10 INT) must roll under INT with a d20 to pick a lock.
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DEXTERITY EXPLAINED
Dexterity represents your characters adeptness at using their hands and body. Dexterity will be used in combat to determine how well your character can aim firearms, climb obstacles, etc. Many times dexterity will be used in conjunction with tables to determine dice rolls needed to perform actions.
›› ( example ) ›› Player A (10 DEX) has 25% accuracy used a firearm.
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REFLEX EXPLAINED
Reflex represents your characters all around reflexes and will be used heavily in combat. Reflex is used in much the same way as Intelligence, usually in conjunction with other outside multipliers or effects and many times with dice to determine character dodges and ability to think quick.
›› ( example ) ›› Player A (10 RFX) must roll under RFX to dodge attack.
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SPEED EXPLAINED
Speed represents how fast your character can move in an out of combat. Unlike the stats above Speed is given in feet, the exact amount your character can move in one turn. Speed also determines how far a character can move when jogging and running, using preset multipliers.
›› ( example ) ›› Player A (SPD 10ft.) can walk 10ft. in one turn.
  SECTION NAVIGATION
Below you will find easy section navigation for
all of the pages listed in the guidelines section.
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›› ( visit ) ›› Player Attributes
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›› ( visit ) ›› Combat Mechanics
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›› ( visit ) ›› Item Information
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›› ( visit ) ›› Skills Introduction
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HAVE A QUESTION?
If you have a question pertaining to anything you read on this page and wish for an explaination from management then feel free to visit the ( Questions Board ) and someone will do their best to answer your question in as much detail as possible.