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BATTLE SYSTEM EXPLAINED
The battle system of any Final Fantasy game is always the big draw, In the past we have used a simple interpretation of the battle system here on FFvii Fortress, but from now on we are switching to a system that better reflects the system that is used in the game. This page will be used to describe the different actions that a character can use in battle, and the overall effects of those actions. Some of the information here may be difficult to understand if you are unfamiliar to Final Fantasy Vii, so if you are having any trouble feel free to contact at staff member or post a question of the questions board. [ link ]
  
SETTING UP YOUR BATTLE
The first thing you will do when battling here on Fortress is set up the thread that the battle will take place in. Please make sure that you name the thread correctly as well as place in on the correct board. Also take note of a few battle rules that will be very important for all characters as well as management.
 › locations! ]: make sure you and your opponent are in the SAME location, or else you cannot battle.
 › post your bios ]: the first posts in EVERY battle should be the full bios of every character in the battle.



WHAT YOU CAN DO ON YOUR TURN
Final Fantasy Vii, as with most final fantasy games, is known for its very deep turn based battle system, and we pride ourselves here on Fortress in replicating that system the best we can in a forum based rpg, so lets break down the turn based system and what you can do when you turn comes around as well as how it works so there is no confusion once you find yourself in a real combat situation.
  › attack ]: the basic action in combat is a normal physical attack, attack formula can be found [ here ]
  › use materia ]: maybe a magic based attack is more up your alley, magic attack formula can be found [ here ]
  › use an item ]: need to heal? or just have some great item? then this is your command, one item per turn.
  › command ]: if you have command materia you may have extra command, which are detailed in the materia section
  › guard ]: up against a brute force? try guarding you only take half damage next turn.
  › fleeing ]: if you want out of combat all together, you can attempt to flee, the flee tables can be found [ here ]

  
CRITICAL ATTACKS EXPLAINED

If your luck serves you well, your character will have a chance each attack to double the damage caused by the said attack. As it was stated critical attacks to total damage x2 before defense is assessed, however landing one of these attacks can be rare if your luck stat isn’t up to par. Critical attacks are based on dice rolls as well as your characters luck attribute, for the table which explains the dice rolls needed based on your luck please visit the luck tables which can be found [ here ]

ITS NOT YOUR TURN, NOW WHAT?
Once your turn is over, combat changes hands and now the defender that you just attacked has the chance to attack you. At this point you may be wondering if there is anything you can do to help yourself, and really unless you guarded as your action on your turn, then your at the mercy of the full blow of what your opponent has to offer, however there is always the chance that you may dodge the attack that your opponent may have coming for you. Dodging in general is based on your characters Dex relative to the Dex of the attacker, as well as a little luck. For dodge tables please visit the following page [ link ]
  
WHAT IF YOU LOSE?
What if you lose your battle? a good question, there is no death here on ffvii fortress, not from regular battles at least. If you lose a member vs. member battle, or a beast/boss battle you will be KO’d. Your HP will be set to 1, and you will then have to visit and inn, cure yourself, use an item, etc. to gain your HP back. You do not lose any money or possessions from being KO’d in combat, unless they were stolen from you via steal materia.


ELEMENTAL EFFECTS INTRO
Welcome to the elemental effects intro of the game manual, here you will be taught all the different kinds of elements that exist in Final Fantasy Vii as well as the effects they have on one another. In past versions of FFvii Fortress we did use elemental effects but it seemed there was much confusion about the actual formula’s used to determine the damage with elements and hopefully that will all be straightened out with this section.

WEAKNESS, RESISTANCE, AND ABSORB
The three main terms when it comes to elemental effects are as follows. Weakness, which is the term used when a character or beast is weak to a certain element. If a character has a weakness then damage done by elemental effects are multiplied x1.5. The next term is Resistance, which is when a character can resist all damage from an element, all damage done this way is reduced to 0. and finally the final term you will need to know is absorb. Absorb is the ultimate elemental effect which actually allows a character to absorb the damage done from an attack and add that damage to their HP.
  
MORE ON RESISTANCE

Now as stated above, resistance is when a character or beast is strong against a certain element, however sometimes resistance doesn’t take the damage down to zero, but still cuts the damage in half, this effect is called Half-Resistance and if seen should be noted in doing damage x.5 instead of 0.
 
 + [ link ]: ffvii fortress guidelines.
 + [ link ]: new member registration.
 + [ link ]: manager update section.
 + [ link ]: chronicle & event info.

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