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DODGE, CRITICAL, AND FLEE ROLLS
dodge, critical, and flee rolls are three very important battle options your character has and can use in combat. Before each attack you can roll to see if that attack is a critical attack. After you have been attacked you can roll to see if you can dodge that attack, and at any time on your turn you can try to escape battle. Rather then just having these commands a simple roll, we decided to make it revolve around both your opponents stats, as well as yours. The was this system works is first you subtract your opponents stat from your own, then compair to the tables below.
   [ example ]: your DEX is 30 and your opponents is 35. subtract, and the outcome is -5. then consult the table to see what
      you have to roll you dodge, flee, or critical.

 DODGE TABLE

Dex

Roll to Dodge

Dex

Roll to Dodge

-10
-20
-30
-40
-50

1-10 on d100
1-8 on d100
1-6 on d100
1-4 on d100
1-2 on d100

Equal
+10
+20
+30
+40

1-15 on d100
1-18 on d100
1-21 on d100
1-25 on d100
1-30 on d100

 CRITICAL TABLE

Luck

Roll to Crit

Luck

Roll to Crit

-5
-10
-15
-20
-25

1-10 on d100
1-8 on d100
1-6 on d100
1-4 on d100
1-2 on d100

Equal
+5
+10
+15
+20

1-15 on d100
1-18 on d100
1-21 on d100
1-25 on d100
1-30 on d100

 FLEE TABLE

Dex

Roll to Flee

Dex

Roll to Flee

-10
-20
-30
-40
-50

1-10 on d100
1-8 on d100
1-6 on d100
1-4 on d100
1-2 on d100

Equal
+10
+20
+30
+40

1-15 on d100
1-18 on d100
1-21 on d100
1-25 on d100
1-30 on d10

 
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