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FROG
Duration: End of Combat.
Protected By: Petrify, Peerless, Resist, Ribbon, White Cape, Transform + Added Effect, Hades + Added Effect.
Cured By: Esuna, Remedy, White Wind, Angel Whisper, Toad, Maiden’s Kiss, Impaler.
Description: The frog status effect turns the character it is cast on into a frog. While in the status your character can only attack (no limits), use an item, and cast toad. This status causes all physical attacks to do 1/4 the damage the would normally do when in combat.
SMALL
Duration: End of Combat.
Protected By: Petrify, Peerless, Resist, Ribbon, White Cape, Transform + Added Effect, Hades + Added Effect.
Cured By: Esuna, Remedy, White Wind, Angel Whisper, Mini, Cornucopia, Shrivel
Description: Small causes the character that it is cast on to shrink down to one tenth of their normal size. While in the small effect your characters total attack is always 0 and you can never do more then 1 damage to an enemy, however you do still have the use of all your materia and commands.
SLOW NUMB
Duration: 3 rounds of combat.
Protected By: Petrify, Peerless, Resist, Ribbon, Jem RIng, Saftey Bit.
Cured By: Esuna, Remedy, White Wind, Angel Whisper, Soft.
Description: When slow numb is cast on a character a count down of three rounds begins, when that count down reaches zero the character is then afflicted with the petrify status effect.
PETRIFY
Duration: End of Combat.
Protected By: Peerless, Resist, Ribbon, Jem RIng, Saftey Bit, Contain + Added Effect.
Cured By: Esuna, Remedy, White WInd, Angel Whisper, Soft.
Description: Petrify is a very dangerous status effect that when cast on a character turns them to stone. While petrified your character cannot act in any way in combat. If all characters on your side of combat are petrified you lose the battle.
REGEN
Duration: 5 rounds of combat.
Protected By: Petrify, Peerless, Resist.
Cured By: DeBarrier, DeSpell.
Description: Regen is a great lasting status effect that when casted on a character cures 1/32 of that characters maximum Hit Points each round until the end of the effect.
BARRIER
Duration: 5 rounds of combat.
Protected By: Petrify, Peerless, Resist.
Cured By: DeBarrier, DeSpell.
Description: Barrier is a protective status effect that when cast on a character in combat creates a wall that helps protect that character from physical attacks. While barrier is cast all physical attacks on the character are reduced by one half damage.
M-BARRIER
Duration: 5 rounds of combat.
Protected By: Petrify, Peerless, Resist.
Cured By: DeBarrier, DeSpell.
Description: The M-Barrier status effect is a protective effect that when cast on a character in combat it creates a defensive wall around that character. While the M-Barrier status effect is cast on a character that character takes one half of the normal damage from all magic based attacks.
REFLECT
Duration: 4 Spells.
Protected By: Petrify, Peerless, Resist.
Cured By: DeBarrier, DeSpell.
Description: Reflect is a positive status effect that when cast on a character creates a reflective wall that bounces back certain magic spells causing them to effect the caster. Each casting of reflect can bounce four total spells back before being exhausted. Some spells cannot be reflected a list of those can be found [ here ]
SHIELD
Duration: 4 rounds of combat.
Protected By: Petrify, Resist.
Cured By: DeBarrier, DeSpell.
Description: Shield is one of the most powerful positive status effects available to a character. When cast on a character shield absorbs all physical damage from attacks as well as all damage from elemental magic attacks.
DEATH SENTENCE
Duration: 8 rounds of combat.
Protected By: Petrify, Peerless, Resist, Death Force, Ribbon, Saftey Bit.
Cured By: None.
Description: Death Sentence is a very dangerous negative status effect that when cast on a character cannot be cured and starts a countdown from 8 and after each round ticks down by one. When the counter reaches zero your KO’d.
MANIPULATE
Duration: End of Combat.
Protected By: Petrify, Resist, Sleep, Stop, Paralyzed
Cured By: Physical attack, White Wind
Description: When a beast is manipulated it allows the caster to control that beast until the end of combat or someone physically attacks that beast. Characters have complete control over what the beasts actions are. Manipulate cannot be cast on a playable character.
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