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Affiliates
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STARTING STATS
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HP
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MP
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STR
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DEX
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MAG
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VIT
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SPR
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LUCK
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90 |
15
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9
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8
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8
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7
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8
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1
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CLASS LIMIT BREAKS
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lvl 1-1
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dice: the gambler throws a number of dice based on the gambler’s level. then the sides of the dice are added
together and damage is calculated based on sides x100. to use this limit break use the `dice # command in
the chat room, where # = your level.
› [ damage ]: dice sides added x100.
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lvl 2-1
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slots: the gambler plays his/her luck against his/her own slot machine. there can be many different outcomes
some very rare. to use the slots limit break in the chat room use the `slots command and then refer to the
table below for effects.
› [ damage ]: see slots list below. |
SLOTS EFFECTS LIST
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3 stars
3 kings
3 bars
3 mogs
3 hearts
2 cat, 1 bar
3 cats
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› [ mog dance ]: a tiny mog appears and restores the parties HP, MP, and status effects.
› [ toy soldier ]: six toy soldiers appear and attack all enemies doing ATK x1.25 damage each.
› [ summon ]: the gambler uses a random summon spell, use the `spell command to see what summon.
› [ transform ]: the gambler transforms into a giant and all stats x2 until then end of combat.
› [ lucky girl ]: party gets lucky girl status effect. all attacks always hit until end of combat, no dodges.
› [ death to all ]: this is an unlucky but rare outcome, the entire party is KO’d and loses the battle.
› [ instant victory ]: all enemies, even bosses are defeated and you instantly win, very, very rare.
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STAT UPGRADES
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HP
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MP
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STR
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DEX
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MAG
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VIT
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SPR
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LUCK
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+20 |
+5
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+1
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+1
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+2
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+1
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+2
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+1
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+ [ link ]: ffvii fortress guidelines. |
+ [ link ]: new member registration. |
+ [ link ]: manager update section. |
+ [ link ]: chronicle & event info. |



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