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 STARTING STATS
HP
MP
STR
DEX
MAG
VIT
SPR
LUCK
110
10
10
8
8
9
8
1

 CLASS LIMIT BREAKS
lvl 1-1
 boost jump: boost jump is a very straight forward limit break that can cause some serious damage early on.
 the lancer vaults into the air and crashes spear first into one enemy..

 › [ damage ]: ATK x 1.25
lvl 1-2
 dynamite: dynamite is a very powerful limit break preformed by the lancer class. the lancer in question produces
 a stick of dynamite and flings it into a crowd of enemies doing damage to all of them.

 › [ damage ]: ATK x 1.25 to all
lvl 2-1
 hyper jump: the lancer leaps high into the air and lands in front of a group of enemies spear first. when the
 spear enters the ground it creates a wave of blue energy that hits all enemies.

 › [ damage ]: ATK x 1.50 to all
lvl 2-2
 dragon: the lancer summons a dragon to attack one single enemy. unlike some limit breaks dragon drains
 both HP and MP from the enemy and adds it to the lancer’s.

 › [ damage ]: ATK x 1.75, drains 10% max HP & MP
lvl 3-1
 dragon dive: the dragon dive limit break is preformed when the lancer leaps into the air and comes down
 spear first into one enemy multiple times doing a massive amount of damage.

 › [ damage ]: ATK x 1.75 to all
lvl 3-2
 big brawl: the lancer shows off his fighting skills by leaping into a group of enemies and crushing them with a
 series of blazing fast attacks, that strike all enemies in combat.

 › [ damage ]: ATK x 2.00 to all
lvl 4-1
 highwind: the lancer calls for help from the airship known as highwind. the airship unloads a massive amount
 of bombs on a group of enemies from above cause a great deal of damage.

 › [ damage ]: ATK x 2.25 to all

 STAT UPGRADES
HP
MP
STR
DEX
MAG
VIT
SPR
LUCK
+25
+4
+2
+2
+1
+1
+1
+1
 
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