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  STARTING STATS 
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| 
 HP 
 | 
 MP 
 | 
 STR 
 | 
 DEX 
 | 
 MAG 
 | 
 VIT 
 | 
 SPR 
 | 
 LUCK 
 | 
 
| 110 | 
 10 
 | 
 10 
 | 
 8 
 | 
 8 
 | 
 9 
 | 
 8 
 | 
 1 
 | 
 
 
                          
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  CLASS LIMIT BREAKS 
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 lvl 1-1 
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  boost jump: boost jump is a very straight forward limit break that can cause some serious damage early on.  
                                     the lancer vaults into the air and crashes spear first into one enemy.. 
                                     › [ damage ]: ATK x 1.25 
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| 
 lvl 1-2 
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 dynamite: dynamite is a very powerful limit break preformed by the lancer class. the lancer in question produces 
                                     a stick of dynamite and flings it into a crowd of enemies doing damage to all of them. 
                                     › [ damage ]: ATK x 1.25 to all | 
 
| 
 lvl 2-1 
 | 
 hyper jump: the lancer leaps high into the air and lands in front of a group of enemies spear first. when the 
                                     spear enters the ground it creates a wave of blue energy that hits all enemies. 
                                     › [ damage ]: ATK x 1.50 to all | 
 
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 lvl 2-2 
 | 
 dragon: the lancer summons a dragon to attack one single enemy. unlike some limit breaks dragon drains 
                                     both HP and MP from the enemy and adds it to the lancer’s. 
                                     › [ damage ]: ATK x 1.75, drains 10% max HP & MP | 
 
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 lvl 3-1 
 | 
 dragon dive: the dragon dive limit break is preformed when the lancer leaps into the air and comes down 
                                     spear first into one enemy multiple times doing a massive amount of damage. 
                                     › [ damage ]: ATK x 1.75 to all | 
 
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 lvl 3-2 
 | 
 big brawl: the lancer shows off his fighting skills by leaping into a group of enemies and crushing them with a 
                                     series of blazing fast attacks, that strike all enemies in combat. 
                                     › [ damage ]: ATK x 2.00 to all | 
 
| 
 lvl 4-1 
 | 
 highwind: the lancer calls for help from the airship known as highwind. the airship unloads a massive amount 
                                     of bombs on a group of enemies from above cause a great deal of damage. 
                                     › [ damage ]: ATK x 2.25 to all | 
 
  
                          
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  STAT UPGRADES 
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| 
 HP 
 | 
 MP 
 | 
 STR 
 | 
 DEX 
 | 
 MAG 
 | 
 VIT 
 | 
 SPR 
 | 
 LUCK 
 | 
 
| +25 | 
 +4 
 | 
 +2 
 | 
 +2 
 | 
 +1 
 | 
 +1 
 | 
 +1 
 | 
 +1 
 | 
 
 
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|  + [ link ]: ffvii fortress guidelines. | 
 
|  + [ link ]: new member registration. | 
 
|  + [ link ]: manager update section. | 
 
|  + [ link ]: chronicle & event info. | 
 
 
                          
                          
                          
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