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  STARTING STATS 
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| 
 HP 
 | 
 MP 
 | 
 STR 
 | 
 DEX 
 | 
 MAG 
 | 
 VIT 
 | 
 SPR 
 | 
 LUCK 
 | 
 
| 80 | 
 25 
 | 
 6 
 | 
 9 
 | 
 11 
 | 
 7 
 | 
 10 
 | 
 1 
 | 
 
 
                          
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  CLASS LIMIT BREAKS 
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| 
 lvl 1-1 
 | 
 healing wind: healing wind is a very basic, but invaluable limit break, and one of the best known of the white 
                                     mage class. The wind heals HP for all party members. 
                                     › [ damage ]: cures HP for all party members. | 
 
| 
 lvl 1-2 
 | 
 seal evil: seal evil isn’t a limit break that is known to be powerful, but it is useful in its own right. The caster 
                                     uses magic to silence all enemies in battle causing the silence effect. 
                                     › [ damage ]: causes stop and silence on all enemies. | 
 
| 
 lvl 2-1 
 | 
 breath of the earth: In a pinch, breath of the earth can be one of the best limit breaks available. The magic 
                                     user casts a spell that negates all negative status effects on the entire party. 
                                     › [ damage ]: cures all negative status effects for entire party. | 
 
| 
 lvl 2-2 
 | 
 fury brand: fury brand is a extremely useful limit break, that if used at the correct moment can cause massive 
                                     damage. The caster uses magic to fill all party members limit bars to full. 
                                     › [ damage ]: fills all party members limit bars. | 
 
| 
 lvl 3-1 
 | 
 planet protector: planet protector is a great defensive limit break. When used in combat, the white mage casts 
                                     a magic barrier over the party that absorbs all physical and magic damage. 
                                     › [ damage ]: casts peerless status effect on the party. | 
 
| 
 lvl 3-2 
 | 
 pulse of life pulse of light is a extremely powerful limit break that when cast cures all HP and MP lose the 
                                     entire party may have, as well as removes all negative status effects. 
                                     › [ damage ]: cures all HP, MP, and status effects for entire party. | 
 
| 
 lvl 4-1 
 | 
 great gospel: the ultimate limit break for a mage, great gospel is like a combination of the planet protector 
                                     and pulse of life limits, curing all HP, MP, and Status’ as well as creating a barrier. 
                                     › [ damage ]: Cures all HP, MP, and Status effects, and casts peerless status effects for whole party, | 
 
  
                          
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  STAT UPGRADES 
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| 
 HP 
 | 
 MP 
 | 
 STR 
 | 
 DEX 
 | 
 MAG 
 | 
 VIT 
 | 
 SPR 
 | 
 LUCK 
 | 
 
| +18 | 
 +7 
 | 
 +1 
 | 
 +2 
 | 
 +2 
 | 
 +1 
 | 
 +2 
 | 
 +1 
 | 
 
  
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|  + [ link ]: ffvii fortress guidelines. | 
 
|  + [ link ]: new member registration. | 
 
|  + [ link ]: manager update section. | 
 
|  + [ link ]: chronicle & event info. | 
 
 
                          
                          
                          
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