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 STARTING STATS
HP
MP
STR
DEX
MAG
VIT
SPR
LUCK
80
25
6
9
11
7
10
1

 CLASS LIMIT BREAKS
lvl 1-1
 healing wind: healing wind is a very basic, but invaluable limit break, and one of the best known of the white
 mage class. The wind heals HP for all party members.

 › [ damage ]: cures HP for all party members.
lvl 1-2
 seal evil: seal evil isn’t a limit break that is known to be powerful, but it is useful in its own right. The caster
 uses magic to silence all enemies in battle causing the silence effect.
 › [ damage ]: causes stop and silence on all enemies.
lvl 2-1
 breath of the earth: In a pinch, breath of the earth can be one of the best limit breaks available. The magic
 user casts a spell that negates all negative status effects on the entire party.

 › [ damage ]: cures all negative status effects for entire party.
lvl 2-2
 fury brand: fury brand is a extremely useful limit break, that if used at the correct moment can cause massive
 damage. The caster uses magic to fill all party members limit bars to full.

 › [ damage ]: fills all party members limit bars.
lvl 3-1
 planet protector: planet protector is a great defensive limit break. When used in combat, the white mage casts
 a magic barrier over the party that absorbs all physical and magic damage.

 › [ damage ]: casts peerless status effect on the party.
lvl 3-2
 pulse of life pulse of light is a extremely powerful limit break that when cast cures all HP and MP lose the
 entire party may have, as well as removes all negative status effects.

 › [ damage ]: cures all HP, MP, and status effects for entire party.
lvl 4-1
 great gospel: the ultimate limit break for a mage, great gospel is like a combination of the planet protector
 and pulse of life limits, curing all HP, MP, and Status’ as well as creating a barrier.
 › [ damage ]: Cures all HP, MP, and Status effects, and casts peerless status effects for whole party,

 STAT UPGRADES
HP
MP
STR
DEX
MAG
VIT
SPR
LUCK
+18
+7
+1
+2
+2
+1
+2
+1
 
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