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+ – Abilities – +

+ Those that are born to have talent or able to gain it through means of learning of control. Customize your character to suite you and only you. Be unique and go outside the box and become something others will fear. Before gaining the skills make sure you have all your clan skills added on.

*Fact*

– Abilities start at Lv 1!

+ – Beginner Abilities – +


- – Chakra Sense – +
+ Be able to sense one’s chakra or chakra of something near you.
+ Affect: Sense someone/something’s chakra [Max Cap: 2,800]
+ Max Lv: 10
+ Upgrade: 100 Ability Pts = +280 Sense [per lv]
+ Price: Free

– – Calm Mind – +

+ Remain calm under any stressful moment, this will allow you to survive a longer battle.
+ Affect: +25 Stats [During Battle]
+ Limit: 5 Turn[s]
+ Price: Free

– – Quick – Learner – +

+ Learn quickly and take in knowledge faster than others. This helps with trainings and other hard to gain stats.
+ Affect: Training Results gain +2
+ Special Ability: +15 to INT [During Battle]
+ Price: Free [Must Be Regular Type]

– – Dual Wielder – +

+ Wield two blades instead of one during combat, but this will slow you down somewhat so be aware.
+ Affect: Wield 2 Blades | SPD & REF -25 [During Battle, when wielding 2nd blade]
+ Price: Free

– – Skin of Iron – +

+ Born of a high level of carbon, one’s skin becomes harder than normal.
+ Affect: +30 to END [During Creation]
+ Limit Amount: [1/3]
+ Price: Free

– – Special One – +

+ You are different than the rest, you see yourself as someone that can push beyond the limits of anything.
+ Affect: +25 STR, SPD, & AGL
+ Limit: 3 Turn[s]
+ Limit Amount: [0/3]
+ Price: Free | Must be Hibon

– – Inner Strength – +

+ Call forth the remaining energy you have in your body to strike back at your enemies.
+ Affect: +25 STR
+ Limit: 3 Turn[s]
+ Price: Free | Must be Regular

+ – Adept Abilities – +


– – Shinigami’s Final Wish – +

+ Death is avoided but only till the next hit, after which the Shinigami will have your soul for sure.
+ Affect: Alive until end of next turn.
+ Rules: Death happens after battle, or escape.
+ Price: 2,500 Ability Pts

– – Chakra Flow – +

+ Place chakra into an object or force it outward of your body. To boost a stat of yours, but only enough base off of Chakra Control.
+ Affect: Place “X” into stat
+ Rules: Chakra Control = “X” Max Amount allowed
+ Price: 750 Ability Pts

– – Heighten Sense [Eyes Lost] – +

+ Losing your eyes during battle, this will keep in allowing you to boost your stats by a certain amount.
+ Affect: +25 to “____” [During Battle] [Works only on 1 Stat]
+ Rule: Must lose your eye sight.
+ Price: 750 Ability Pts

– – Eyes of a Joker – +

[Lv 1 = D Rank | Lv 2 = C Rank | Lv 3 = B Rank | Lv 4 = A Rank]
+ One is able to escape low ranked genjutsus, by training their eyesight.
+ Affect: Unaffected by Genjutsu of Rank. [Based on Lv]
+ Max Lv: 4
+ Upgrade: 250 Ability Pts = +1 Lv
+ Price: 1,000 Ability Pts

– – Vanishing Point – +

+ Move quickly vanishing an gaining the upper hand in battle, during this time attack or escape.
+ Affect: +150 SPD
+ Limit: 2 Turn[s]
+ Rule: Must not get First Turn
+ Price: 1,500 Ability Pts

– – Youth Power – +

+ Youth is your way of boosting your stats. When that happens you will be able to battle on a whole different scale.
+ Affect: +50 Stats [During Battle]
+ Rule: Character Age: 18 or Lower [Min 12]
+ Price: 500 Ability Pts

– – Chakra Out Burst – +

+ Focus chakra into your throat and shout it outward cause a eruption of power.
+ Affect: “X” Amount = DMG
+ Rule: Chakra Control = “X” Amount into Outburst
+ Price: 1,500 Ability Pts

– – Action Booster – +
Lv 1
+ To boost your actions this will skill helps you use more techniques in battle.
+ Affect: +1 Action
+ Max Level: 4
+ Upgrade: 500 Ability Pts = +1 Lv
+ Price: 2,000 Ability Pts

– – Killing Intent – +

+ This releases a powerful aura to control the area in someways, It causes fear of death to appear in ones mind.
+ Affect: +25 Stats [During Battle]
+ Limit: 3 Turn[s]
+ Rule: Must have over 500 Chakra
+ Price: 750 Ability Pts

– – Pushing the Limits – +

+ One is allowed to push their body to the next level. But in doing so the results will be great but dangerous as well.
+ Affect: +1 Extra Training | Add Extra HP Marker by +1 after training.
+ Limit: Once 2 Weeks
+ Price: 1750 Ability Pts

+ – Expert Abilities – +


– – Element Mix – +

+ Mix one or two elements together creating a new and powerful element that cannot be beaten by normal means.
+ Affect: Can fuse Element[s]
+ Price:1,500 Word of Training by one with Mixing Ability. [Must be PC]

– – Counter / Unseal Ability – +

+ Fuuinjutsus are weakened or broken with this ability but the caster must pay in order to unseal while counter weakens the seal’s power.
+ Affect: Counter: Block 1 Affect [Excluding one that causes Death] | Unseal: 75% of Chakra will break a seal.
+ Price: Must purchase while Fuuin-Nin

– - Sunder – +

+ This ability will cause armor, weapon and/or tools to weaken after the impact. As everything has a weakness it takes one with a skill to find and see the weakness.
+ Affect: Roll 1d10 – Damage decrease base upon [Roll x10%] | All Affects | Special Affects negated.
+ Price: Gain by Diamond made Items

+ – Advance Abilities – +


– – EX – Booster – +

+ Your body allows you to push to levels even higher than most. But the question is will you live through it.
+ Affect: Trade all but 1 pt w/n “____” EX Attribute | Boost DMG by +1 per pt
+ Drawback: EX Attribute returns to normal after 3 days. [irl]
+ Price: 5,000 Ability Pts

– – HP Marker – Counter – +

+ Health is important so allow yourself to boost that affect in dire need.
+ Affect: -1 HP Marker = Per -100 DMG done to you.
+ Drawback: HP Marker’s spent return during next training.
+ Price: 5,000 Ability Pts

– – Item – Booster – +

+ Getting a help in battle in order to heal more or save others will help but requires a price.
+ Affect: +25 to Item Affects = -25 to 1 Stat
+ Drawback: Stat returns to normal after 1 day. [irl]
+ Price: 5,000 Ability Pts

– – Ryu [Dragon] Skin – +

+ The hardest and stronger skin of all, it is beyond that of those with Iron skin.
+ Affect: +90 END
+ Special Affect: Dragon Techniques cost 25% less | x1.25 DMG
+ Price: Must become a Ryu Child

+ – Master Abilities [EX-Abilities] – +

 
+ [ link ]: naruto jidai link here.
+ [ link ]: naruto jidai link here.
+ [ link ]: naruto jidai link here.
+ [ link ]: naruto jidai link here.

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