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b l i n d  f i g h t ›› ( lvl 1 )
blind fight is a very useful and basic technique, the weakness of any gunfighter would be the loss of his or her eyes making it impossible to aim, however with this technique you can aim equally with your ears as your eyes.
›› ( tech points: n/a ) – ( prerequisites: — ) – ( ability points: 5 )


b o r n  d u e l i s t ›› ( lvl 4 )
those born with unnatural gunfighting skills are rare, however it happens, but those skills can also be learned and if your character is able to make many of the gunfighting techniques you will then be able to unlock great strength. (str, dex, vit, int x1.5)
›› ( 
tech points: n/a ) – ( prerequisites: master quickdraw, bullet dodge, disarm ) – ( ability points: 40 )


c o o l  h e a d ›› ( lvl 1 )
a gunfighter who has had many experiences with combat is likely better prepared than one who does, this ablility allows gunfighters with that experience a 1.5x bonus to their vit while in combat, as they know their surroundings and are calm.
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tech points: n/a ) – ( prerequisites: fight 10 times ) – ( ability points: 10 )


a t t e n t i o n  t o   d e t a i l ›› ( lvl 1 )
skills combatants who have fought in many battles tend to have well trained eyes that allow them to spot certain weaknesses that their opponent may have, this technique allows str x1.5 when in combat.
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tech points: n/a ) – ( prerequisites: fight 10 times ) – ( ability points: 10 )


d e f e n s i v e  t h r o w ›› ( lvl 1 )
the defensive throw ability is very useful as it allows a character in a melee or close combat gunfight to actually physically grab hold of their opponent and throw them off balance, causing them to lose the attack they were preforming.
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tech points: 5 ) – ( prerequisites: — ) – ( ability points: 5 )


i m p r o v e d  d e f e n s i v e  t h r o w ›› ( lvl 2 )
as a fighter becomes more skilled in combat they will learn to use their abiliies to a higher degree. improved defensive throw is like its prerequisite skill, however allows the user to perform an action as a continuation of the technique.
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tech points: 15 ) – ( prerequisites: defensive throw ) – ( ability points: 10 )

m a s t e r e d  d e f e n s i v e  t h r o w ›› ( lvl 3 )
mastering the defensive throw ability could take time but its something any skilled combatant should do, as it continues the trend from the improved skill and allows the user to perform the throw, and then in continuation preform two actions.
›› ( 
tech points: 30 ) – ( prerequisites: defensive throw, imp. defensive throw ) – ( ability points: 20 )


p o w e r  a t t a c k ›› ( lvl 1 )
power attack is a useful offensive combat ability that allows the character using the skill to perform and above standard power attack on his or her opponent. the attacks power is multiplied by 1.5 (does not work with gun based attacks)
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tech points: 10 ) – ( prerequisites: — ) – ( ability points: 5 )


i m p r o v e d  p o w e r  a t t a c k ›› ( lvl 2 )
one a fighter has learned to use the power attack ability he or she can start training that ability to a stronger degree. like with the basic ability the character powers up their attack, this time by x2 (does not work with gun based attacks)
›› ( 
tech points: 15 ) – ( prerequisites: power attack ) – ( ability points: 10 )

m a s t e r e d  p o w e r  a t t a c k ›› ( lvl 3 )
the mastered version of the power attack is very dangerous and when a character has had the time to learn to boost their strength high enough they can use the mastered ability, which does damage x3 (does not work with gun based attacks)
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tech points: 30 ) – ( prerequisites: power attack, imp. power attack ) – ( ability points: 20 )


i m p r o v e d  r e l o a d ›› ( lvl 1 )
every gunfighter knows that once their gun has run out of ammuntion they are open for attack, this technique allows a character to reload without using one of his or her combat actions, however it still uses tech points.
›› ( 
tech points: 5 ) – ( prerequisites: — ) – ( ability points: 10 )

m a s t e r e d  r e l o a d ›› ( lvl 2 )
mastered reload is a godsend to any skilled gunfighter, like with the improved reload technique mastered reload allows a character to reload without using a combat action, however this technique has no tech points cost.
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tech points: 0 ) – ( prerequisites: — ) – ( ability points: 20 )

 
s i t e  n a v i g a t i o n
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