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Combat System

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10:34 pm
September 25, 2013

tigertheory
Member

posts 17

Dystopia,
I'd like to know more details about the combat system so that I can play around with it a little bit. I don't want to make any suggestions that don't fit in your already established system.

4:27 pm
September 27, 2013

dystopia
Admin

posts 51

Yeah, I know that I need to get a work up of it put together, I'll try to have a complete one by the end of the weekend.

1:57 am
October 3, 2013

fevian
Member

posts 5

Any news on this yet,? Also, just to be clear, you already have the combat system (stats and stuff included) completed — on paper that is?

5:13 pm
October 12, 2013

dystopia
Admin

posts 51

I actually have the introduction to it I was putting together mostly done. I'm not 100% on all of it, just the basis, there is a lot I want to expand on. Ill finish writing it out and post it shortly.

12:31 pm
July 15, 2017

cooler
Admin

posts 102

Combat system will be pretty much the system I was going to use on MSN Groups Stat-Assisted, and Stat-Based.

Fighters agree to the system they prefer to use and use that system. I will push for the Stat-Assisted as it is my preferred system.

Stat-Assisted: Stats are a guideline to assist in determine outcomes, but dice rolls will NOT be used. For example, I have a strength of 50, my opponent has a defense of 30. A table will be created that says if the difference is between this and this (0 and 10) minimum damage will occur. Basically, they are free to roleplay as they want and don't have to worry about rolling dice and doing intense number crunching. They would just need to know what the difference in each other's stats are and how that would affect the outcome of their actions.

Stat-based: This is for the weird people who want to do lots of math and use dice rolls.

1:36 am
July 29, 2017

cooler
Admin

posts 102

Stat-based combat has been put on the burner for now. Currently will attempt to have only one system and that is the Stat-Assisted Free Form system.
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