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4:15 pm
September 4, 2013

cooler
Admin

posts 102

Post edited 2:00 am – July 26, 2017 by cooler


Transportation
- Quest Items
- Dark Nimbus
- Flying Nimbus
- Magic Carpet

- Frieza's Hover Pod
- Baby Gamera
- Pilaf's Flying Fortress
- Store Items
- Changeling Spaceship (6)
- Namekian Spaceship (3)
- Attack Ball (1)

- Babidi's Spaceship (8)
- Capsule Corporation Spaceship (4)
- Lord Slug's Spaceship (5)
- Paragus' Spaceship (7)
- Turles' Spaceship (2)


General Items
- Quest Items
- Potara Earrings
- King Yemma's Fruit
- Fruit of the Tree of  Might
- Sacred Water
- Ultra Divine Water
- Champion Belt

- Store Items
–Scouter
- Senzu Bean
- Dragon Ball Radar
- Electric Rice Cooker
- Gravity Machine
- Turtle Shell
- Weighted Clothing
- Training Drones

 
Armor

- Quest Items
- Bardock's Elite Model
- Bulma's Armor Model
- Store Items
- Ancient Battle Armor
- Ancient Saiyan Battle Armor
- Basic Battle Armor
- Full Armor Model
- RIT Armor Model


Weapons
- Quest Items
- Chi-Chi's Helmet

- Dimension Sword
- Power Pole
- Shula's' Sword
- Z-Sword
- Store Items

– Energy Blasters
- Arm Cannon

- Ray Gun

– Swords
- Azure Dragon Sword (3)

- Brave Sword (8)
- Darkness Sword (7)
- Devilish Blade (6)
- Gohan's Sword (4)
- Tao's Sword (2)
- Sasanishiki (1)
- Yajirobe's Katana (5)

– Other
- Demon Fork
- Evil Spear

4:30 pm
September 13, 2013

dystopia
Admin

posts 51

We should start fleshing this out more, items + item descriptions are something we could get done soon and have done.

We should have varying levels of armor and training gear, all based on the standard models each simply allowing more bonuses as they get more expensive. When it comes to weapons, we should probably just have a base purchase (perhaps teired in price) and allow players to designate what kind of weapon they want (or we could have a full on custom creation system)

We can also add some more healing items, for minor injuries.

And we need a list of unique items that only 1 exists of to make special for DM'd events.

5:43 pm
September 13, 2013

cooler
Admin

posts 102

Fevian is currently doing some research that includes items. I'll wait on him for that and get some of the other sections done first.

Anyways, I like the idea of various levels for Armor and Training Gear though we should only start with a limited amount of models we can always add more models as people get stronger plus this would give us something to add as time progresses in the RPG. As for weapons, I like the idea of allowing them to buy base models of types of weapons (swords, axes, guns, whips, poles, etc) and then allowing them to upgrade these weapons as they would their techniques as they become more proficient with them.

The rest sounds good.

6:51 pm
September 25, 2013

fevian
Member

posts 5

Between work and other activities, I've been slowly gathering things from episodes of Dragon Ball, the manga, and the DB wiki. I'll wait a little longer before I post what I have (any sort of technology — from Goku's woodcutting saw to Dino Capsules). Regarding what John mentioned about unique items, I was wondering how we want to go about including them, if we're planning to include them at all. Sure, they're staples of the series, but if we make one of each available through roleplay, even if everyone has an opportunity to receive it, would it not sort of imbalance things/make other players envious? Just thoughts, I'd like to hear everyone's opinions.

9:08 pm
September 25, 2013

dystopia
Admin

posts 51

Things are going to be unbalanced in terms of player ability, it's just the way things are in the world. So people who put in the time to get unique items, have earned that upper hand. We need to include them.

10:06 pm
September 25, 2013

tigertheory
Member

posts 17

It's important to remember that Unique doesn't necessarily have to (and probably shouldn't) mean overpowered either. The Nimbus got broken by Piccolo at one point, if memory serves, and Goku outgrew the Power Pole. They shouldn't be “auto win” or “end all” items.

11:17 am
September 26, 2013

fevian
Member

posts 5

I'm aware of all this. I'm pro-including them as well, but as always, I'm trying to think ahead and make sure that everyone else is considering the different factors of each section we're on. It's too easy to mess up something by not taking the time to consider all contingencies, you know? And it does not help that we have thirty things we're trying to do at once. In short, I'm just keeping everyone honest. Keep up the good work, everyone!

12:15 pm
July 15, 2017

cooler
Admin

posts 102

Upon returning to my PC, I will compile a list of all items from the Anime/Manga and slowly categorize and eliminate items as needed and then create custom items based off of lore and technology to fill in some gaps.

9:03 pm
July 25, 2017

cooler
Admin

posts 102

All of the items have been added to the Capsule Corporation pages, however, there are still some things that need to be fleshed out:
 
- Upgrades for all categories
- Training Amenities for transportation items
- Considering removing all weapons and selling only basic weapons such as “Axe, Katana, Scimitar, Club, Spear, etc” and allowed this to be further customized and made more powerful through the upgrade system.
- Considering adding armor slots (head, arms, legs, torso, etc) (unlikely, however)
- Need to reformat some of the items, replace effect with “Attack Damage, Energy Attack Damage, etc” dependent on what the item type is.

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