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Beginning Work on Profile Engine.

With the site framework pretty much in place now I’m starting the physical work on the profile engine, which is one of the main components of the Chimera Engine. I have a pretty solid grasp on the actual combat system here, It will be very similar to the system used on Trigun Project Seeds (if not exactly the same, with a few adjustments made to the techniques area). In terms of physical and ranged combat though it will be the same system, which has been heavily play tested and is very balanced and doesn’t need any tweaking. With that knowledge I can put a profile page together pretty quick hopefully and get the dialogs and editing commands dialed in as well. I’ll keep you updated.

 ›› ( posted by: dystopia ) - ( posted on: 10.31.2012 )
 
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