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G u a r d i a   F o r e s t  -  6 0 0   A D
S p r i t e I n f o r m a t i o n
B l u e  E a g l e t
»  Description: A small blue bird with a red crest on it’s head. The Blue Eaglet is a minor enemy that has no major strengths or weaknesses and relies on a variety of peck and dive attacks to deal physical damage.
»  Gains: 200xp, 2tp, 80g. ~ Treasure: Heal (20%)
 

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T r u c e   C a n y o n  -  6 0 0   A D
S p r i t e I n f o r m a t i o n
B l u e  I m p
»  Description: A small descendant of the mystics which were created through experiments in the Kingdom of Zeal, notible for being a natural magic being though the Blue Imp is very weak, in fact the weakest enemy known.
»  Gains: 150xp, 2tp, 50g. ~ Treasure: None.
G r e e n  I m p
»  Description: A small descendant of the mystics which were created through experiments in the Kingdom of Zeal. The Green Imp is notible for being a natural magic being like the Blue Imp, but slightly stronger.
»  Gains: 180xp, 2tp, 70g. ~ Treasure: Tonic (25%)
I m p  A c e
»  Description: A pairing of two weaker enemies to make a slightly stronger one, the Imp Ace consists of a Blue Imp and a Blue Eaglet working together. Though still a weak enemy they present a slightly higher challenge than either beast would alone.
»  Gains: 400xp, 4tp, 150g. ~ Treasure: None.
P o l y
»  Description: A wild fiend that often works with other beasts to lure in adventurers. The Poly is a low level creature though it is known to have high hit points and defense for it’s level, making it a challenge in numbers for low level adventurers who might underestimate it.
»  Gains: 250xp, 3tp, 100g. ~ Treasure: Ether (15%)
R o l y
»  Description: A wild fiend that often works with other beasts to lure in adventurers. The Roly is very similar to the Poly though weaker defensively and having much less hit points. The Poly does have higher magic resistance and is known to use a spin attack.
»  Gains: 150xp, 2tp, 50g. ~ Treasure: Tonic (20%)
R o l y   R i d e r
»  Description: A Roly Rider is a nother pairing of two weaker beasts to make a slightly stronger challenge. Consisting of a Green Imp riding a Roly the creatures have been known to use a few techniques but are still fairly weak even compared to a Poly.
»  Gains: 250xp, 3tp, 90g. ~ Treasure: None.
 

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D u n g e o n  D w e l l e r s  -  6 0 0   A D
S p r i t e I n f o r m a t i o n
D i a b l o s
»  Description: Diablos are short winged fiends that are known for their agility and speed in combat. Though not extremely powerful they do use speed to give themselves a advantage when fighting.
»  Gains: 250xp, 4tp, 200g. ~ Treasure: None.
G n a s h e r
»  Description: Regarded by many as fiends which are simply over sized stakes, Gnashers are generally found underground lurking. Though somewhat slow they have a menacing bite which through its venom can cause poisoning.
»  Gains: 300xp, 3tp, 170g. ~ Treasure: Athenian Water (20%)
M a d  B a t
»  Description: An over sized bat that is known to be aggressive. Mad Bat’s tend to only call cool dark places like crypts and dungeons home and though weak physically can be pesky due to their ability to drain blood and absorb HP.
»  Gains: 200xp, 2tp, 100g. ~ Treasure: None.
H e n c h
»  Description: A powerful fiend that has foregone the use of magic and instead pursued extreme physical size and power. Hench have tough bodies and can cause a lot of damage fast, but they are slow and weak to magic.
»  Gains: 350xp, 4tp, 200g. ~ Treasure: None.
D e c e a s e d
»  Description: A fairly strong undead foe, the deceased is a animated walking skeleton which uses a spear or sometimes other weapons to do strong physical damage. Noteworthy for being hard to kill, due to the hardness of bone.
»  Gains: 400xp, 5tp, 250g. ~ Treasure: None.