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T r u c e   V i l l a g e
Truce is a small village on the eastern coast of Guardia. In the year 600ad the Kingdom of Guardia is at war with the mystics who have begun an invasion of the Zenan continent to the south of Guardia. Truce at this time is a small village, though the foundation for Truce of the future has been laid. North of the city Truce Canyon occupies the area that will soon become Leene Square.

G u a r d i a   C a s t l e
The seat of power for the Kingdom of Guardia, Guardia Castle is a grand structure built on top of a large natural plateau. The castle itself is home to King Guardia XXI and Queen Leene, ancestors of Queen Marle. The castle is surrounded by Guardia Forest which is populated with several different wild beasts which can make travel between the castle and Truce village dangerous.

G u a r d i a   C a t h e r d r a l
The Manolia Cathedral, also refered to as the Guardia Catherdral is located just south of Guardia Castle and wesrtof Truce Village. The Cathedral is a central point of religion in the kingdom, though rumors through Guardia have spoken of odd things going on. It is known that during this time the Cathedral was being used as cover for mystics attempting to wage war from inside Guardia.

P o r r e   V i l l a g e
Porre is a notible village located on the southern tip of the Zenan Continent. Porre could once be reached by the Zenan Bridge which connected Guardia and Zenan but during the war the bridge has been dismantled making travel to Porre only possible via boat. At this time Porre is cut off from Guardia and is also attempting to defend itself from invasion from the mystics, though unsuccessfully.

F o r e s t   R u i n s
The Forest Ruins are located deep in woods north of Medina village. The ruins themself are rather sparce and are guarded by a single Nu who will only allow those worthy of the treasures located within to enter. Truth be told the ruins are that of a Palace of the Kingdom of Zeal which fell from the sky some thirteen thousand years ago, crashing into the planet leaving many ruins through out.

D o r i n o  V i l l a g e
Dorino Village is a small settlment located close to the Denadoro Mountains. The village is a relatively new settlement in hopes of expanding the Kingdom of Guardia. Dorino is a hard place to live as mystic invasions and a harsh drought have made life in the town difficult. Dorino will cease to exist, with inhabitants moving to Truce and Porre not long after 600ad, due to climate change.

M a g u s ‘  C a s t l e
Located deep in the dark forests of a continent uncharted for mankind, Magus’ Castle is the heart and home of the mystic cause. The mystics, beings left from the fall of Zeal, lead by Magus in this time are waging a war against humans. The castle itself is a towering fortress with several wings and secret passages, the mystics and monsters that reside here are strong and do not welcome outsiders kindly.

G i a n t ‘ s  C l a w
The Giant’s Claw is a towering mountain and cave system located on a secluded island north of Choras Village. The caves and internal workings of the Giant’s Claw are the remains of the Tyrano lair which has been sealed from the outside world for 65 million years. The monsters inside evolves in seclusion from the Reptites who once ruled and over time have become even more dangerous to mankind.

H e r o ‘ s  G r a v e
Located in the forest overgrowth north of the village Choras, the Hero’s Grave is a long abandoned villa that is now the last resting place of the great hero Cyrus. The villa has long since been over run by wild beasts and other danger and is rumored by those who live in Choras to be haunted by Cyrus himself. The Hero’s Grave is said to be the home of great treasures for any brave enough to quest for them.

C h o r a s  V i l l a g e
Choras is a very small village that is located on the continent to the far east of Guardia and Zenan. The village is notible for being located just to the south of the now sealed ruins known as the Giant’s Claw. In this time the village is very small, only founded a few decades in the past, making Choras a far off settlement of mankind that as of now is safe from the invading mystics, though in time that could always change.