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K n i g h t
Statistically stronger physically than a fighter, the knight class is another well rounded class but with more focus on the physical side of combat. Knights and fighters are similar in strategy however the knight class possesses a more straight forward set of techniques which makes their role in combat either an offensive weapon or a healer, without the status effect causing techniques that the fighter class possesses. While the knight does claim a solid set of cure magic it’s ability to also take a more melee central role in combat makes it a great flex class when party combat is concerned.

S t a t i s t i c s

S t a r t i n g L e v e l  U p
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  »  Hit Points: 80
  »  Mana Points: 9
  - – - – - – - – - – - – - – - -
  • Pwr: 4
  • Def: 4
  • Spd: 11
  • Mag: 6
  • Eva: 8
  • M-Def: 3
  - – - – - – - – - – - – - – - -
  – - – - – - – - – - – - – - – -
  »  Hit Points: +8
  »  Mana Points: +2
  - – - – - – - – - – - – - – - -
  • Pwr: +2
  • Def: +1
  • Spd: +2
  • Mag: +2
  • Eva: +2
  • M-Def: +1
  - – - – - – - – - – - – - – - -
T e c h n i q u e s
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  •  S l u r p
    »  Description: The knight forms a bubble of curative magic which bursts over a target curing minor damage.
    »  Information: MP Cost (1), HP cured (Mag x1)
    »  TP Cost: Starter technqiue.
  – - – - – - – - – - – - – - – - – - – -
  •  S l u r p   C u t
    »  Description: Pulling an enemy close, the knight uses it’s weapon to take a swipe at said enemy.
    »  Information: MP Cost (2), Damage (Attack x2)
    »  TP Cost: 25
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  •  W a t e r
    »  Description: With great concentration the knight summons a wall of water that strikes a single foe.
    »  Information: MP Cost (2), Damage (Mag x3), Elemental (Water)
    »  TP Cost: 85
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  •  H e a l
    »  Description Much like slurp, the knight uses curative magic to restore some health to all allies.
    »  Information: MP Cost (2), HP cured (Mag x3)
    »  TP Cost: 150
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  •  L e a p   S l a s h
    »  Description: The knight takes a giant leap across the battlefield and slashes at a single enemy with great force.
    »  Information: MP Cost (4), Damage (Arrack x4)
    »  TP Cost: 250
  – - – - – - – - – - – - – - – - – - – -
  •  W a t e r   2
    »  Description: Using more concentration the knight summons a bigger wall of water that hits all enemies.
    »  Information: MP Cost (8), Damage (Mag x5), Elemental (Water)
    »  TP Cost: 360
  – - – - – - – - – - – - – - – - – - – -
  •  C u r e   2
    »  Description: A knights most powerful curative spell, it restores all lost hit points for one ally.
    »  Information: MP Cost (5), HP cured (100%)
    »  TP Cost: 480
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  •  S q u a s h
    »  Description: Using transformative magic, the knight summons a giant animal to squash a single enemy.
    »  Information: MP Cost (15), Damage (Attack x5)
    »  TP Cost: 600
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