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M a g e   +   K n i g h t
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  •  I c e   W a t e r
    »  Description: The knight, using the water spell, summons a wall of water which the mage casts ice on freezing
        the water as it hits all enemies like a brick wall.
    »  Prerequisites: Mage[Ice], Knight[Water].
    »  MP Cost: Mage (2), Knight (2)
    »  Information: Damage (Mage (Mag x2) + Knight (Mag x2)). Elemental (Water)
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  •  G l a c i e r
    »  Description: Once again using the water spell, the knight allows the mage to freeze the water into three giant
        blocks of ice which fall on a single enemy.
    »  Prerequisites: Mage[Ice 2], Knight[Water 2].
    »  MP Cost: Mage (8), Knight (8)
    »  Information: Damage (Mage (Mag x4) + Knight (Mag x4)). Elemental (Water)
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  •  D o u b l e   C u r e
    »  Description: Combining their cure magic the mage and knight both cast cure 2. The spells super charge and
        fully heals all HP and negative status effects on all allies.
    »  Prerequisites: Mage[Cure 2], Knight[Cure 2].
    »  MP Cost: Mage (5), Knight (5)
    »  Information: Heals (100% lost HP and restores negative status to all allies)
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M a g e   +   B a r b a r i a n
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  •  T w i n   C h a r m
    »  Description: Doubling the success rate of a normal charm, the mage casts the provoke spell on an enemy just
        as the barbarian attempts to charm away an item.
    »  Prerequisites: Mage[Provoke], Barbarian[Charm].
    »  MP Cost: Mage (1), Knight (4)
    »  Information: Effects (1-4 on d10 grant item), Note (DM chooses item)
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  •  I c e   T o s s
    »  Description: The mage uses the ice spell to create several large spears of ice sickles which when thrown
        at a single enemy by the barbarian do morderate damage.
    »  Prerequisites: Mage[Ice], Barbarian[Rock Throw].
    »  MP Cost: Mage (2), Knight (4)
    »  Information: Damage (Mage (Mag x3) + Barbarian (Dmg x3)). Elemental (Water)
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  •  C u b e   T o s s
    »  Description: A more powerful version of the Ice Toss, the difference coming as the mage uses the ice 2 spell
        to create more ice sickles for the barbarian to heave at one enemy.
    »  Prerequisites: Mage[Ice 2], Barbarian[Rock Throw].
    »  MP Cost: Mage (8), Knight (4)
    »  Information: Damage (Mage (Mag x5) + Barbarian (Dmg x3)). Elemental (Water)
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M e c h a   W a r r i o r   +   B a r b a r i a n
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  •  S p i n   K i c k
    »  Description: Grabbing hold of the barbarian while spinning, the mecha warrior launches the barbarian with
        force at a single enemy allowing the barbarian to land a powerful kick.
    »  Prerequisites: Mecha Warrior[Robo Tackle], Barbarian[Rollo Kick].
    »  MP Cost: Mecha Warrior (4), Barbarian (2)
    »  Information: Damage (Mecha Warrior (Dmg x2) + Barbarian (Dmg x2))
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  •  B o o g i e
    »  Description: The barbarian uses the charm technique to gain the attention of all the enemies in combat
        which allows the mecha warrior to cause the stop status effect on them.
    »  Prerequisites: Mecha Warrior[Robo Tackle], Barbarian[Charm].
    »  MP Cost: Mecha Warrior (4), Barbarian (4)
    »  Information: Effect (All enemies effected with stop status effect)
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  •  B e a s t   T o s s
    »  Description: Each grabbing hold of an enemy, the mecha warrior and barbarian toss the enemies back and forth
        landing punches as the are thrown between the two.
    »  Prerequisites: Mecha Warrior[Uzi Punch], Barbarian[Rock Throw].
    »  MP Cost: Mecha Warrior (12), Barbarian (4)
    »  Information: Damage (Mecha Warrior (Dmg x4) + Barbarian (Dmg x4))
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M e c h a   W a r r i o r   +   K n i g h t
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  •  B l a d e   T o s s
    »  Description: Grabbing and holding onto the knight, the mecha warrior spins around before letting go and tossing
        the knight across the battlefield hitting up to two enemies.
    »  Prerequisites: Mecha Warrior[Laser Spin], Knight[Slurp Cut].
    »  MP Cost: Mecha Warrior (3), Knight (2)
    »  Information: Damage (Mecha Warrior (Dmg x2) + Knight (Dmg x1.5))
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  •  B u b b l e   S n a p
    »  Description: Using mastery over the water element the knight encloses the mecha warrior in a bubble which
        allows him to float across and land on top of one enemy.
    »  Prerequisites: Mecha Warrior[Robot Tackle], Knight[Water].
    »  MP Cost: Mecha Warrior (2), Knight (4)
    »  Information: Damage (Mecha Warrior (Dmg x2) + Knight (Mag x3))
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  •  C u r e   W a v e
    »  Description: Combining curative magic to aide all of their allies, the knight and the mecha warrior surround
        their friends in an aura which fully restores all lost HP.
    »  Prerequisites: Mecha Warrior[Heal Beam], Knight[Cure 2].
    »  MP Cost: Mecha Warrior (3), Knight (5)
    »  Information: Heals (100% lost HP and to all allies)
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K n i g h t   +   B a r b a r i a n
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  •  S l u r p   K i s s
    »  Description: Both the knight and barbarian combine their weak curative magic into a spell which restores
        a good amount of lost HP to all allies in combat and negates the curse status.
    »  Prerequisites: Barbarian[Kiss], Knight[Slurp].
    »  MP Cost: Barbarian (1), Knight (1)
    »  Information: Heals (Barbarian (Mag x2) + Knight (Mag x2))
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  •  B u b b l e   H i t
    »  Description: Summoning water elemental magic, the knight encloses the barbarian in a bubble which floats
        over one enemy and bursts unleashing the barbarian to land a powerful kick.
    »  Prerequisites: Barbarian[Rollo Kick], Knight[Water].
    »  MP Cost: Barbarian (2), Knight (2)
    »  Information: Heals (Barbarian (Dmg x2.5) + Knight (Mag x2))
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  •  D r o p   K i c k
    »  Description: Working together as a team both the barbarian and knight leap at a single enemy. The knight
        takes a swipe with the aide of a weapon while the barbarian lands a volley of kicks.
    »  Prerequisites: Barbarian[Triple Kick], Knight[Leap Slash].
    »  MP Cost: Barbarian (20), Knight (4)
    »  Information: Heals (Barbarian (Dmg x6) + Knight (Dmg x3))
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