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C l a s s   O v e r v i e w

 
F i g h t e r
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The fighter class is a middle ground, as it pertains to statistical strength and technique variety. Focusing on speed and quickness over power is the core strategy with the fighter in melee situations, relying on a bevy of techniques to round out the class. As techniques are concerned fighters possess strong physical attacks, well rounded offensive magic with tiers of lightning elemental attacks, and finally a nice addition of revive based magic. Fighters are best suited for those wanting to have a good deal of flexibility with their character and not be pegged into one combat role. ( view more )
I n v e n t o r
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The inventor class lacks physical strength, shown mainly in the low starting hit points as well as the power and defense attributes. This can make some combat situations tricky, especially when on ones own, however inventors make up for this lack of physical power by being extremely gifted with magic and techniques. When in a party situation inventors bring some of the strongest magic available to the table, in the form of several levels of fire elemental magic. Inventors also possess well coveted statis effect enabling techniques to round out their use in combat. ( view more )
M a g e
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Much like the inventor class, mages lack physical strength and defense and start with low hit points. This though is once again made up for with extremely useful magic that is much needed in the party format, and even more strategic for solo fighting as well. Possessing powerful offensive magic spells in the form of ice elemental magic, the mage class is also gifted with the most comprehensive sent of curative magic of any class, including spells to restore hit points,later on the ability to revive fallen characters to full strength, and they’re able to cast the haste spell on allies. ( view more )
K n i g h t
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Statistically stronger physically than a fighter, the knight class is another well rounded class but with more focus on the physical side of combat. Knights and fighters are similar in strategy however the knight class possesses a more straight forward set of techniques which makes their role in combat either an offensive weapon or a healer, without the status effect causing techniques that the fighter class possesses. While the knight does claim a solid set of cure magic it’s ability to also take a more melee central role in combat makes it a great flex class when party combat is concerned. ( view more )
M e c h a   W a r r i o r
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Mecha warriors, a class only available to those playing mecha characters from the year 2300ad, are very strong when it comes to physical combat. Mecha warriors possess high physical strength and defense but at the same time are exceptionally weak at magic and magic defense, making them a very specialized class. Unlike most classes which posses a good deal of magical abilities, the mecha warriors techniques are pretty straight forward physical attacks, many of which are extremely deadly. Aside from the physical focus of the class the mecha warrior also possesses some limited curative abilities. ( view more )
B a r b a r i a n
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The most straight forward of all the classes, and at the same time the most difficult class to really master, the Barbarian excels in physical power. Boasting the highest power available they are skilled in express melee combat, with no focus or magic abilities at all. The lack of magic abilities also presents itself in the very low magic and magic defense statistics that can be an achilles heel for this class. Aside from a low powered cure technique most of the class’s techniques are offensive in nature. The last, and most coveted area of the Barbarian is their speed and techniques that allow them to steal items from enemies. ( view more )