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Affiliates
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S t a t u s E f f e c t s |
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Status effects can be both possitive and negative, with some aiding your character in combat and others making things an uphill climb. Status Effects can be caused by techniques and spells or are sometimes applied via an item or as an effect of a weapon or armor. Below is a list of Status Effects and what they do. |
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. V i s u a l |
. E f f e c t N a m e |
. E f f e c t s |
Soon |
Blind |
Character only hits 2 out of every 3 attacks |
Soon |
Confuse |
Victim attacks allies instead of enemies. |
Soon |
Haste |
Character can attack twice per round. |
Soon |
Lock |
Lock disables all techniques and magic from use in battle. |
Soon |
Poison |
HP -5% of the max, every round. Attack power -10%. |
Soon |
Protect |
Defense stat is doubled during the duration of this effect. |
Soon |
Slow |
Character may only use combat action once in two rounds. |
Soon |
Stop |
Character cannot attack or use items while this effect lasts. |
S t a t u s E f f e c t R u l e s
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» Status Effects can be dispelled via items, including possitive status effects that are cast on yourself or on an enemy that aides them, though if the effect is caused by equipment that’s not always the case.
» Negative Status Effects only last three rounds when cast on a character and not cured via items. If combat ends with Status EFfects present they are dispelled. |
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