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XP and Level UP Info.

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5:19 pm
November 18, 2020

dystopia
Admin

posts 180

Now that we have started some combat it's time to detail how gaining XP and AP will work. 1 XP will be awarded for each word and 1 AP will be awarded for every 10 words. Now, XP and AP needed to level up will be custom for this, not based on the info from the game. I'm still working on the complete level up table but below are the first 5 levels. It should be noted we all started at level 10, with 10k XP. Words will not get updated until the END of a thread, however I will update XP for all combat encounters immediately after they are finished, if a level up happens from this it will take effect even mid-chapter. 

Level 11:
›› XP Needed: 14000
›› Stat Points Awarded: +10 to distribute between STR, DEX, VIT, MAG, and SPR. LUCK +1
›› HP and MP: (STR + VIT) * 1.5 is the HP formula. (MAG + SPR)  / 4 is the MP formula. These round UP to the nearest 1.

Level 12:
›› XP Needed: 18000
›› Stat Points Awarded: +10 to distribute between STR, DEX, VIT, MAG, and SPR. LUCK +1
›› HP and MP: (STR + VIT) * 1.5 is the HP formula. (MAG + SPR)  / 4 is the MP formula. These round UP to the nearest 1.

Level 13:
›› XP Needed: 22000
›› Stat Points Awarded: +12 to distribute between STR, DEX, VIT, MAG, and SPR. LUCK +1
›› HP and MP: (STR + VIT) * 1.5 is the HP formula. (MAG + SPR)  / 4 is the MP formula. These round UP to the nearest 1.

Level 14:
›› XP Needed: 26000
›› Stat Points Awarded: +12 to distribute between STR, DEX, VIT, MAG, and SPR. LUCK +1
›› HP and MP: (STR + VIT) * 1.5 is the HP formula. (MAG + SPR)  / 4 is the MP formula. These round UP to the nearest 1.

Level 15:
›› XP Needed: 30000
›› Stat Points Awarded: +12 to distribute between STR, DEX, VIT, MAG, and SPR. LUCK +1
›› HP and MP: (STR + VIT) * 1.5 is the HP formula. (MAG + SPR)  / 4 is the MP formula. These round UP to the nearest 1.


Now some info about AP and how that will work. Just like with XP, AP from words will be awarded after the end of a chapter but extra AP earned in combat will be updated after the combat encounter. The amount of AP needed to level you materia up will not be the same as the game. I'm going to be adding all the materia Void created to the site as pages with updated AP info over the next few days. But expect the AP requiements to be lowered by about half, it'll vary in some cases, I'll tailor them so that they level up at a good rate for our characters.


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