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Bestiary Project

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4:49 pm
April 26, 2020

dystopia
Admin

posts 180

Yeah, should give us at least a good base to start with, people wise. I'm going to start ironing out the first chapter of our story, figure out some tentpoles for the entire thing as well to hit. Try to get everyone's input on how much stat involvement, etc. I'm probably going to just set up a discord server for us to use to chat. It'd be good to get everyone in one place.

6:13 pm
April 26, 2020

void
Member

posts 105

Post edited 1:14 am – April 27, 2020 by void


Discord sounds like a good plan.
Already got the app installed and ready.

6:35 pm
April 26, 2020

dystopia
Admin

posts 180

https://discord.gg/cPNJsZ < The channel.

2:54 am
April 27, 2020

void
Member

posts 105

Post edited 1:54 am – May 1, 2020 by void


  Midgar ~ Sector 4 – Lower Plate: Bestiary
› ost: let the battles begin ( link )
 
 
More enemies for the bestiary. Once Midgar is finished I'll make a new thread to clean up and organize all these sets and profiles. I'll also come up with some location descriptions to replace this text once more progress is made.




¤ Level: 8
¤ HP: 42
¤ MP: 0
¤ Attack: 12
¤ Defense: 18
¤ Magic: 15
¤ Mag Def: 2
¤ Dex: 58
¤ Luck: 6
¤ Total: 153
Grashtrike ( wild )
AP + 2
EXP + 20
Gil + 20
Items + Spider Web (drop), Spider Web (steal), Spider Web (morph)
Elemental Affinity   None
Status Immunities   None
ATTACKS ~
Sickle: 1 target melee
¬ Physical: 1x attack (12)
›
uses only while all characters are slowed
›
berserk attack
 
Silk: 1 target ranged
¬ Magical:
status change inflicts slow
› only targets characters without slow

› if all characters slowed then uses sickle

¤ Level: 5
¤ HP: 50
¤ MP: 0
¤ Attack: 30
¤ Defense: 2
¤ Magic: 0
¤ Mag Def: 200
¤ Dex: 50
¤ Luck: 0
¤ Total: 332
Rocket Launcher ( shinra )
AP + 3
EXP + 13
Gil + 7
Items + Potion (morph)

Elemental Affinity   Lightning (weak)
Status Immunities   Slp, Psn, Sdnss, Fry, Frg, Sml, Dth-snt, Prlyz, Drknss (immune)
ATTACKS ~
Rocket Launcher: 1 target ranged
¬ Physical: 1.5x attack (51)
› targets lowest hp
› uses once every 2 turns

› can't cover
 

¤ Level: 6
¤ HP: 36
¤ MP: 0
¤ Attack: 10
¤ Defense: 6
¤ Magic: 0
¤ Mag Def: 66
¤ Dex: 57
¤ Luck: 5
¤ Total: 144
Chuse Tank ( wild )
AP + 2
EXP + 23
Gil + 30
Items + Potion (drop), Potion (steal), Potion (morph)
Elemental Affinity   None
Status Immunities   Frog (immune)
ATTACKS ~
Claw: 1 target melee
¬ Physical: 1x attack (10)
› targets closest character
› berserk attack
 
Rolling Claw: 1 target melee
¬ Magical:
target's current hp (1/8th)
› targets highest hp
› flies and spins to target

¤ Level: 4
¤ HP: 120
¤ MP: 0
¤ Attack: 8
¤ Defense: 180
¤ Magic: 24
¤ Mag Def: 128
¤ Dex: 52
¤ Luck: 2
¤ Total: 394
Blugu ( wild )
AP + 2
EXP + 18
Gil + 35
Items + Potion (drop), Eye Drop (steal), Potion (morph)
Elemental Affinity   Lightning, Wind (weak),
Earth (immune)
Status Immunities   Stop, Paralysis, Frog (immune)
ATTACKS ~
Bodyblow: 1 target melee
¬ Physical: 1x attack (8)
› prioritizes paralyzed characters
›
berserk attack
 
Hell Bubbles: 1 target ranged
¬ Magical:
status change inflicts sleep
› only targets characters that aren't paralyzed
› uses once every 3 turns

—
› restrictions: most security is automated, and citizens should stay clear
› access: this is a secure facility, and requires either permission or infiltration
—
 
 

2:55 am
April 29, 2020

void
Member

posts 105

Post edited 4:53 am – May 3, 2020 by void


  [ Midgar ] Sector 5 Reactor: Bestiary
› ost: mako reactor battle ( link )
 
 
Testing the format of the overall text boxes. Will have them all look good and consistent once they're posted on the actual bestiary thread.




¤ Level: 8
¤ HP: 90
¤ MP: 0
¤ Attack: 22
¤ Defense: 24
¤ Magic: 4
¤ Mag Def: 64
¤ Dex: 47
¤ Luck: 1
¤ Total: 162
Smogger ( shinra )
AP + 3
EXP + 32
Gil + 60
Items + Deadly Waste (drop), Smoke Bomb (steal), Hi-Potion (morph)
Elemental Affinity   Poison (absorb)
Status Immunities   Slp, Psn, Sdnss, Fry, Frg, Sml, Dth-snt, Prlyz, Drknss (immune)
ATTACKS ~
Punch: 1 target melee
¬ Physical: 1x attack (22)
› prioritizes characters with darkness debuff
› berserk attack
 
Smog: 1 target ranged
¬ Physical:
0.75x attack (16.5)
› only uses on characters without psn and drknss
› inflicts either poison or darkness

¤ Level: 9
¤ HP: 60
¤ MP: 0
¤ Attack: 15
¤ Defense: 24
¤ Magic: 2
¤ Mag Def: 32
¤ Dex: 58
¤ Luck: 12
¤ Total: 143
Special Combatant ( shinra )
AP + 3
EXP + 28
Gil + 40
Items + Antidote, Grenade (drop), Eye Drop (steal), Hi-Potion (morph)
Elemental Affinity   None
Status Immunities   None
ATTACKS ~
Handclaw: 1 target melee
¬ Physical: 1x attack (15)
› berserk attack

Wave: 1 target ranged
¬ Physical: 2x attack (30)
› targets lowest hp
› uses every fourth turn
› can't cover
 
Beam Gun: 1 target ranged
¬ Physical:
1.125x attack (16.875)
› can't cover


¤ Level: 8
¤ HP: 72
¤ MP: 0
¤ Attack: 12
¤ Defense: 22
¤ Magic: 14
¤ Mag Def: 24
¤ Dex: 65
¤ Luck: 6
¤ Total: 143
Blood Taste ( shinra )
AP + 2
EXP + 24
Gil + 32
Items + Antidote (drop), Eye Drop (steal), Potion (morph)
Elemental Affinity   None
Status Immunities   None
ATTACKS ~
Bite: 1 target melee
¬ Physical: 1x attack (12)
› uses twice in a single turn when hp low
› berserk attack
 
Tentacle Drain: 1 target melee
¬ Absorb:
0.625x attack (7.5) absorbs 100% dmg
› targets last character that hit it, or highest hp
› only usable when health is less than full

¤ Level: 4
¤ HP: 100
¤ MP: 0
¤ Attack: 12
¤ Defense: 2
¤ Magic: 0
¤ Mag Def: 128
¤ Dex: 45
¤ Luck: 0
¤ Total: 187
Proto Machinegun ( shinra )
AP + 2
EXP + 16
Gil + 15
Items + Potion (morph)

Elemental Affinity   Lightning (weak)
Status Immunities   Slp, Psn, Sdnss, Fry, Frg, Sml, Dth-snt, Prlyz, Drknss (immune)
ATTACKS ~
Machine Gun: 1 target ranged
¬ Physical: 1x attack (12)
› targets lowest hp
 



—
› restrictions: most of these enemies should only be encountered inside the reactor
› access: this is a secure facility, and requires either permission or infiltration
—
 
 

6:50 pm
April 30, 2020

void
Member

posts 105

  [ Midgar ] Sector 5 Slums: Bestiary
› ost: let the battles begin ( link )
 
 
Another set of enemies. These could be grouped into bigger sets based on the type of area rather than sector.



¤ Level: 9
¤ HP: 72
¤ MP: 0
¤ Attack: 30
¤ Defense: 14
¤ Magic: 0
¤ Mag Def: 80
¤ Dex: 58
¤ Luck: 4
¤ Total: 186
Whole Eater ( wild )
AP + 2
EXP + 24
Gil + 70
Items + Potion (steal), Potion (morph)

Elemental Affinity   None
Status Immunities   None
ATTACKS ~
Sickle: 1 target melee
¬ Physical: 1x attack (38)
› sometimes uses twice
› berserk attack

¤ Level: 6
¤ HP: 40
¤ MP: 52
¤ Attack: 12
¤ Defense: 18
¤ Magic: 4
¤ Mag Def: 12
¤ Dex: 42
¤ Luck: 8
¤ Total: 96
Hedgehog Pie ( wild )
AP + 3
EXP + 20
Gil + 25
Items + Potion (drop), Ether (steal), Ether (morph)
Elemental Affinity   Ice (weak)
Status Immunities   None
ATTACKS ~
Bodyblow: 1 target melee
¬ Physical: 1x attack (12)
› berserk attack
 
Fire: 1 or all targets ranged (-4 MP)
¬ Magical:
0.5x base (30) fire element
› reflectable

¤ Level: 7
¤ HP: 68
¤ MP: 0
¤ Attack: 14
¤ Defense: 14
¤ Magic: 0
¤ Mag Def: 0
¤ Dex: 62
¤ Luck: 6
¤ Total: 96
Vice ( wild )
AP + 3
EXP + 24
Gil + 80
Items + Potion (drop), Speed Drink (steal), Potion (morph)
Elemental Affinity   None
Status Immunities   Frog (immune)
ATTACKS ~
Hit: 1 target melee
¬ Physical: 1x attack (14)
› attempts to steal and escape instead
› berserk attack
 
Steal: 1 target melee
¬ Misc:
no attack chance to steal random item
› attempts to escape after successful steal
› returns stolen item when defeated

—
› restrictions: areas that lead to shinra facilities are guarded by security officers
› access: most of this area is open to the public
—
 
 

10:22 pm
May 2, 2020

void
Member

posts 105

Post edited 5:25 am – May 3, 2020 by void


  [ Midgar ] Sector 6 Sewers: Bestiary
› ost: let the battles begin ( link )
 
 
The sewers, only two enemies. Almost done with the first group of enemies in Midgar. Using the battleback as the banner, as it has a sort of nostalgic charm to it that just fits the bestiary pics better. Might do that for the others as well, but I also have a higher quality image ready if that ends up fitting better.



¤ Level: 10
¤ HP: 150
¤ MP: 0
¤ Attack: 23
¤ Defense: 32
¤ Magic: 8
¤ Mag Def: 64
¤ Dex: 59
¤ Luck: 12
¤ Total: 198
Sahagin ( wild )
AP + 3
EXP + 30
Gil + 89
Items + Potion, Hyper (drop), Hyper (steal), Potion (morph)
Elemental Affinity   Water (absorb)
Status Immunities   None
ATTACKS ~
Harpoon: 1 target melee
¬ Physical: 1x attack (30)
› berserk attack

Shell Defense: 1 target self
¬ Misc: increases defense
› 1/16th chance to activate when attacked
› doesn't use this unless attacked
› defense becomes 512
 
Water Gun: 1 target ranged
¬ Physical:
1.375x attack (41.25)
› can't cover


¤ Level: 8
¤ HP: 120
¤ MP: 0
¤ Attack: 14
¤ Defense: 108
¤ Magic: 6
¤ Mag Def: 32
¤ Dex: 47
¤ Luck: 10
¤ Total: 217
Ceasar ( wild )
AP + 2
EXP + 23
Gil + 55
Items + Potion, Tranquilizer (drop), Tranquilizer (steal), Potion (morph)
Elemental Affinity   Ice (weak)
Status Immunities   None
ATTACKS ~
Bodyblow: 1 target melee
¬ Physical: 1x attack (14)
› also uses bubble when health is below 25%
› berserk attack
 
Bubble: 1 target ranged
¬ Physical:
0.75x base (10.5) water element
› also uses bodyblow when health is below 25%
› can't cover

—
› restrictions: while citizens are encouraged to avoid the sewer, they are not restricted
› access: most of this area is open to the public
—
 
 
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