List of Universal Abilities. |
Name. |
Type. |
Description. |
Actions. |
MP. |
Requirements. |
AP. |
Dodge Roll |
Defense |
Roll out of the way of one enemy’s attack or a combo unless otherwise stated.
Effect: Dodges one action or combo. |
1 |
2 |
Level 1 |
3 |
Guard |
Defense |
Block against any opponent’s attack.
Effect: Increase defense by 30% for one turn. |
1 |
None |
Level 1 |
3 |
Scan |
Passive |
Reveals the percent of opponent’s HP at all times |
– |
None |
Level 5 |
7 |
Treasure Magnet |
Passive |
All munny gains up by 10%. |
– |
None |
Level 5 |
7 |
Shield Bearer |
Passive |
Allows for a weapon and shield to be wielded at the same time. |
– |
None |
Level 10 |
13 |
Defender |
Passive |
Boost defense by 10 when HP is below 50%. |
– |
None |
Level 10 |
13 |
Combo Plus |
Passive |
Adds one attack to your combo and one action.
Combo Max: 4
Action Max: 3 |
– |
None |
Level 12 |
16 |
Magic Combo Plus |
Passive |
Adds one attack to your magic combo and one action.
M-Combo Max: 4
Action Max: 3 |
– |
None |
Level 12 |
16 |
Berserk |
Passive |
Boost attack by 15 when health is below 50% |
– |
None |
Level 15 |
20 |
Accessory Plus |
Passive |
Gives one more accessory slot. |
– |
None |
Level 15 |
18 |
Critical Plus |
Passive |
Increases chances of critical damage.
Effect: Use Critical Tier 2 on battle tools. |
– |
None |
Level 15 |
20 |
Defender + |
Passive |
Boost defense by 20 when HP is below 50%. |
– |
None |
Level 20, Defender |
10 |
Cover |
Support, Defensive |
The chosen can jump in front of an opponent, taking all damage for them this round.
Effect: Takes all damage for one ally for one turn. Boost defense by 20 for turn. |
1 |
4 |
Level 20 |
27 |
Provoke |
Defensive |
The chosen provokes a single enemy to attack him for 3 rounds.
Effect: Forces one enemy to attack the chosen for three rounds. Boost defense by 15 for length of provoke. |
1 |
5 |
Level 20 |
27 |
Berserk + |
Passive |
Boost attack by 25 when health is below 50% |
– |
None |
Level 25, Berserk |
33 |
Combo Plus + |
Passive |
Adds one additional. attack to your combo and one action.
Combo Max: 5
Action Max: 4 |
– |
None |
Level 25, Combo Plus |
33 |
Magic Combo Plus + |
Passive |
Adds one additional attack to your magic combo and one action.
M-Combo Max: 5
Action Max: 4 |
– |
None |
Level 25, Magic Combo Plus |
33 |
Accessory Plus + |
Passive |
Gives one more accessory slot. |
– |
None |
Level 25 |
30 |
Dodge Combo |
Passive |
Allows a physical combo to be used after a dodge, but with one less attack.
Restriction: Entire action or all actions must be dodged to use. Requires one action |
All |
None |
Level 25, Dodge |
33 |
Dodge M-Combo |
Passive |
Allows a magical combo to be used after a dodge, but with one less attack.
Restriction: Entire action or all actions must be dodged to use. Requires 1 action. |
All |
None |
Level 25, Dodge |
33 |
Dual Wield |
Passive |
Allows the chosen to wield two weapons at once. |
– |
None |
Level 27 |
35 |
Critical Plus + |
Passive |
Further increases chances of critical.
Effect: Use Critical Tier 3 on battle tools. |
– |
None |
Level 30, Critical Plus |
37 |
Combo Master |
Passive |
Allows a combo to be continued even if one or more of the attacks are dodged. |
– |
None |
Level 35 |
45 |