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Universal Abilities.
These are abilities that are open for all members to learn once they reach the required level or gain a lesser ability.
 

List of Universal Abilities.
Name. Type. Description. Actions. MP. Requirements. AP.
Dodge Roll Defense Roll out of the way of one enemy’s attack or a combo unless otherwise stated.
Effect: Dodges one action or combo.
1 2 Level 1 3
Guard Defense Block against any opponent’s attack.
Effect: Increase defense by 30% for one turn.
1 None Level 1 3
Scan Passive Reveals the percent of opponent’s HP at all times None Level 5 7
Treasure Magnet Passive All munny gains up by 10%. None Level 5 7
Shield Bearer Passive Allows for a weapon and shield to be wielded at the same time. None Level 10 13
Defender Passive Boost defense by 10 when HP is below 50%. None Level 10 13
Combo Plus Passive Adds one attack to your combo and one action.
Combo Max: 4
Action Max: 3
None Level 12 16
Magic Combo Plus Passive Adds one attack to your magic combo and one action.
M-Combo Max: 4
Action Max: 3
None Level 12 16
Berserk Passive Boost attack by 15 when health is below 50% None Level 15 20
Accessory Plus Passive Gives one more accessory slot. None Level 15 18
Critical Plus Passive Increases chances of critical damage.
Effect: Use Critical Tier 2 on battle tools.
None Level 15 20
Defender + Passive Boost defense by 20 when HP is below 50%. None Level 20, Defender 10
Cover Support, Defensive The chosen can jump in front of an opponent, taking all damage for them this round.
Effect: Takes all damage for one ally for one turn. Boost defense by 20 for turn.
1 4 Level 20 27
Provoke Defensive The chosen provokes a single enemy to attack him for 3 rounds.
Effect: Forces one enemy to attack the chosen for three rounds. Boost defense by 15 for length of provoke.
1 5 Level 20 27
Berserk + Passive Boost attack by 25 when health is below 50% None Level 25, Berserk 33
Combo Plus + Passive Adds one additional. attack to your combo and one action.
Combo Max: 5
Action Max: 4
None Level 25, Combo Plus 33
Magic Combo Plus + Passive Adds one additional attack to your magic combo and one action.
M-Combo Max: 5
Action Max: 4
None Level 25, Magic Combo Plus 33
Accessory Plus + Passive Gives one more accessory slot. None Level 25 30
Dodge Combo Passive Allows a physical combo to be used after a dodge, but with one less attack.
Restriction: Entire action or all actions must be dodged to use. Requires one action
All None Level 25, Dodge 33
Dodge M-Combo Passive Allows a magical combo to be used after a dodge, but with one less attack.
Restriction: Entire action or all actions must be dodged to use. Requires 1 action.
All None Level 25, Dodge 33
Dual Wield Passive Allows the chosen to wield two weapons at once. None Level 27 35
Critical Plus + Passive Further increases chances of critical.
Effect: Use Critical Tier 3 on battle tools.
None Level 30, Critical Plus 37
Combo Master Passive Allows a combo to be continued even if one or more of the attacks are dodged. None Level 35 45

 

 
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