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Starting Stats.
HP. MP. STR. DEF. MAG.
30 4 7 4 4
Stat Growth.
HP. MP. STR. DEF. MAG.
+10 +2 +3 +2 +1
Abilities.
Name. Type. Description. Actions. MP. Requirements. AP.
Sliding Dash Offense Slide towards an enemy, doing damage as you pass.
Damage: +5 to attack.
1 1 Level 1 Fighter 2
Counter Guard Defense/
Offense
The Fighter attacks back against an enemy attack. Using their strength and weapon instead of defense.
Formula: Attacker’s DMG – Defender’s DMG = DMG to weaker person with weaker attack.
1 3 Level 5 Fighter 5
MP Haste Passive +3 MP per turn MP isn’t used. Level 7 Fighter 8
Vortex Offense A spinning attack that closes the distance between multiple enemies.
Damage: +15 to attack.
Effect: Hits up to 3 enemies.
1 5 Level 12 Fighter 13
MP Rage Support +2 MP each time hit. Level 15 Fighter 17
Stun Impact Combo Finisher The last attack of a combo that creates a small explosive sphere with a 30% chance to stun the enemy the next turn.
Damage: +10 to last hit in combo.
Effect: 30% chance to stun enemy for one turn.
Combo 6 Level 15 Fighter 17
Slap Shot Offense A quick two attack combo requiring one action.
Damage: 2 attacks.
1 8 Level 17 Fighter 20
Magical Hastera Passive Effect: +14 MP per turn MP isn’t used. Replaces MP Haste. Level 20 Fighter, MP Haste 25
Strike Raid Offense Fighter throws their weapon at an enemy and follows up with a combo.
Damage: Weapon STR + combo.
2 12 Level 20 Fighter 25
Ars Arcanum Offense A powerful three hit combo done after a normal combo.
Damage: Normal combo + 3-hit combo.
Combo 20 Level 30 Fighter 35

 
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