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Chrono Trigger
FF7 Fortress
FF8 Annihilation
Project Seeds
Sengoku
Starting Stats.
HP.
MP.
STR.
DEF.
MAG.
20
6
4
3
8
Stat Growth.
HP.
MP.
STR.
DEF.
MAG.
+5
+3
+2
+1
+3
Abilities.
Name.
Type.
Description.
Actions.
MP
Requirements.
AP.
MP Haste
Passive
+3 MP per turn MP isn’t used.
–
–
Level 1 Mage
2
Magical Affinity I
Passive
The Mage picks one type of magic and gains an affinity for it.
Effect:
+5 to all spells of that type. (May vary depending on spells)
–
–
Level 5 Mage
5
MP Rage
Passive
+3 MP each time hit.
–
–
Level 10 Mage
11
Magical Affinity II
Passive/
Support
The mage’s affinity becomes stronger.
Effect:
+15 to all spells of that type. Replaces Magical Affinity I
–
–
Level 15 Mage
Magical Affinity I
17
Magical Hastera
Passive
Effect:
+14 MP per turn MP isn’t used. Replaces MP Haste.
–
–
Level 17 Mage, MP Haste
20
Magical Affinity III
Passive
The Mage gains another affinity for an additional type of spell.
Effect:
+25 to first affinity +15 to second affinity.Replaces Magical Affinity II
–
–
Level 22 Mage, Magical Affinity II
27
MP Hastega
Passive
+22 MP per turn MP isn’t used.
–
–
Level 25 Mage
MP Hastera
30
Hyper Healing
Support
The Mage revives and fully heals an ally or fully heals themselves.
Effect:
Full heal to one ally or self.
1
20
Level 27 Mage
32
Magical Affinity IV
Passive
The Mage further increases both affinities.
Effect:
+35 to first affinity +27 to second.
–
None
Level 30 Mage
35
Flare Force
Offensive
The Mage releases multiple magical fireworks dealing non-elemental damage to all enemies.
Damage:
x2 magic damage to all enemies.
2
25
Level 35 Mage
42
H o m e p a g e.
R u l e s.
C r e a t i o n.
R a c e s.
C h o s e n.
F o r u m.
C l a s s e s.
O r g a n i z a t i o n.
M a g i c.
A b i l i t i e s.
A r m o r y.
S y n t h e s i s.
U n i v e r s e.
© Copyright 2010-2014 ~ Dystopia Productions "All Rights Reserved"
X
Standard
Eternal Gaze
War of Hearts
Roll That Die!
Outcome.
D4 (4 sided)
D6 (6 sided)
D8 (8 sided)
D10 (10 sided)
D12 (12 sided)
D20 (20 sided)
D100 (100 sided)
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