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Site Guide.
This is a general guide to the site to help you chosen out. Here I will give a brief over view of the site. This is more of a reference as it may not hold all the information the other pages have, but can point you in the right direction.
 
Stats.
These determine how powerful a chosen is. This refers to health points (HP), mana points (MP), strength (Str), defense (Def), and magic (Mag).
 
AP.
AP stands for abilities points. 1 is gained every 100 words a chosen types and is used for learning abilities. They are listed as X/Y. X is the number of ability points used and Y is the total abilities points a chosen has. A chosen starts off with 0/8 AP.
 
Heart.
This determines a chosen’s inner strength. This is called heart strength. A heart is made up of light and dark. Heart strength is divided into these two.
 
Traits.
These are special perks a chosen can attain. At creating, a chosen has 1 and gains one every 5th level. There are four types: stat traits, augment the growth of stats and can increase total amount, abilities traits,  improves abilities, keyblade traits, these allow access to keyblades and some abilities, and equipment traits, increases the stats of an equipment type.
 
Races.
There are two types of races, basic and advanced. At creation, a chosen is a basic, Human or Beast. This determine a chosen’s appearance mainly, though only Beasts may use natural weapons. Advanced races have requirements and are gained after creation. They give access to better ability, but may lose the basic race ability.
 
Symbol Of Power.
This determines a character’s class and their main stat. There are three: Sword, fighter, Shield, defender, and Wand, magic.
 
Class.
There are three classes and they give a character access to special abilities The Symbol of Power decides your class: Sword is Fighter, Shield is Defender, Wand is Mage.
 
Status Effect.
These are effects that stay on a chosen until healed or usually three turns unless otherwise stated.
 
Organization Tokens.
These are special currency that are given from quests. Each organization has their own tokens and store where the tokens can be spent for special items.
 
Quests and Events.
These are special situations created by the DMs. There are quests that just require a word count, others are guided by a DM, and they can also be given by a organization. Events are site wide quests that can be joined by all. They give a rewards and the words typed can also be used.


Thread Types.
Threads for roleplaying fall into various types: open, closed, quest, event, and battle. The type of the roleplay must be put into the thread title so that others know what the thread is.
 
Open Thread.
These are threads where any members can join as long as they are on that planet. They offer no extra bonuses, but a way to gain words and roleplay with new people. A staff member may jump in to spice things up.
 
Closed Thread.
These are threads where only select members may join. If someone who is not suppose to roleplay there join, tell a staff member immediately because after three rounds of posting they will be considered part of the thread to stop people from kicking out people for personal reasons. These offer no extra bonuses, but your words. 
A staff member may jump in to spice things up.
 
Quest.
These are special tasks and situations setup by the staff to give special rewards to members. Quests fall into general roleplay or battle types. General roleplays require the chosen(s) to to roleplay what the quests requires while a battle will have enemies controlled by NPCs or other chosen in fights. In each instance, a DM will guide the chosen. Quests also have one special type called Missions. The only difference between Quests and Missions is that Missions are given out by organizations and only open to those in the organization. Rewards for all Quests are the words typed in the quests and any special reward noted in the description.
 
Events.
These are site wide threads that happen from time to time and move the site’s overall story. They will have a sign up beforehand with a start date. They are generally longer than all other thread types and give better bonuses.
 


Battles.
Battles are a special type of thread as it has several sub-types all involving combat: Free Form, Spar, Death Match. Open and Closed RPs can become battle threads should someone start combat. Free Form combat must be agreed while Spar can be forced.
 
Free Form Battles.
These are battles that don’t use the battle system and use stats as a general guideline for fighting. Chosen trade blows and fight with more freedom than other battles. It is important to play like your chosen’s capabilities and not power game in this mode as it is an offense.
 
Spar.
Spars are battles that use stats, but neither side can die. This uses the battle system and stats. The winner of the fight receives 20% of the loser’s words which the loser loses. Should one chosen not post in a Spar for three or more days without notice forfeits their words to the others. If there are multiple people, the amount is distributed evenly.
 
Death Match.
These are spars where someone can die. Until level 25, all chosen are safeguard from Death Matches, but after that any chosen can trigger a Death Match which can only be escaped through in character means. If no one dies, the extra gains from spars are given, but if someone dies the winner gets 50% of loser’s words. 
Should one chosen not post in a Death Match for three or more days without notice forfeits their words to the others. If there are multiple people, the amount is distributed evenly. If this happens 3 times, that person will be killed and follow death and rebirth rules.

 
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