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Techniques > Other Techs Three 

KYUCHYU TEISHI
The kyuchyu teishi technique allows the user the ability to dissapear and reappear before preforming a powerful technique afterwards. When this technique is used before another it gives the element of suprise and thus makes the following technique most powerful and dangerious
+ [ effects ]: takes 2 actions to use. boosts following tech damage by 25%
+ [ prerequisites ]: none.
+ [ acquirement ]: 2000 words, 10 posts.


MASTER KI
Once a character learns to control thier ki from within they can start to work on mastering this. Mastering your own ki allows a character to do techniques that otherwise would be impossibe making the technique one that many warriors learn as quickly as they possibly can..
+ [ effects ]: allows the learning of powerful techs.
+ [ prerequisites ]: control ki.
+ [ acquirement ]: 2000 words, 10 posts.


MULTIFORM
Multiform is an interesting technique that allows a character to actually split into four different identical fighters. These fighters will each have 1/4 the original PL and Stamina of the original fighter but all attack seperately with seperate actions for each based on each copies speed.
+ [ effects ]: allows a character to split into four. drains 1% stamina per round while split.
+ [ prerequisites ]: overcome limits.
+ [ acquirement ]: 800 words, 4 posts.


OVERCOME LIMITS
The ability to overcome ones own limits to make a technique or attack that much stronger is one that all warriors train thier bodies to handle, however its a grueling task to push your body past its own limits and usually leads to dangerious techniques that could completely drain the body of stamina..
+ [ effects ]: allows players to learn powerful techniques.
+ [ prerequisites ]: master ki.
+ [ acquirement ]: 2500 words, 12 posts.


POWER SENSING
The ability to sense anothers power in combat is very strategic and allows the user to know where thier target is at all times, even when the target is attempting to hide. Characters who know power sensing cannot be hid from unless the hiding character has the ability to suppress thier ki. This also allows the user to known others powerlevels.
+ [ effects ]: prevents others from hiding in combat..
+ [ prerequisites ]: none.
+ [ acquirement ]: 1300 words, 6 posts.


SHARE ENERGY
The share energy technique allows the user to actually take thier own ki from within thier body and then lend it to another character. The technique deals with lending stamina, one character can lend another a certain amount of stamina to help them in combat if need.
+ [ effects ]: takes 1 action to use, drains x stamina from user and gives it to target.
+ [ prerequisites ]: control ki, master ki.
+ [ acquirement ]: 1500 words, 7 posts.


SMOKESCREEN
The smoke screen ability is a great one, it allows the user to create a smokescreen by blowing up or plowing into some battleground object. The smokescreen that is created will block the vision of anyone in the battle who don’t know the power sensing technique. For those effected all attacks will miss 30% of the time (`roll 10 in chat, 1-3 = miss) the technique lasts a total of three rounds include the one used in.
+ [ effects ]: takes 3 actions to use. drains 1% stamina.
+ [ prerequisites ]: none.
+ [ acquirement ]: 3000 words, 15 posts.


SOLAR FLARE
The solar flare ability uses the position of the sun as well as an outburst of ki to blind anyone the target uses the technique on. This technique causes the blind status effect which lasts a total of three rounds. If allies are caught in the solar flare then they will also be blinded for three rounds..
+ [ effects ]: takes 2 actions to use. blnds for 3 rounds. drains .5% stamina.
+ [ prerequisites ]: none.
+ [ acquirement ]: 2000 words, 10 posts.


STAMINA DRILL
The stamina drill is one of the best and most important techniques a fighter can learn. The drill allows the user to have a boosted stamina when used. All techniques that are used in the same round as the stamina drill do not drain any stamina of thier own, just the set amount of the drill.
+ [ effects ]: takes 2 actions to use.. drains 3% stamina.
+ [ prerequisites ]: overcome limits.
+ [ acquirement ]: 3000 words, 15 posts.


SWIFT STRIKE
The swift strike ability allows the character who uses the technique at the begining of thier round to have double the amount of actions then their speed requires, thus allowing them to do doubl ethe amount of moves in one round. This technique should be used wisely as a lot of stamina can be lost quickly.
+ [ effects ]: takes 1 actions to use. drains 2% stamina.
+ [ prerequisites ]: none.
+ [ acquirement ]: 2000 words, 10 posts.