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Techniques > Physical Five 

WILD BOAR CHARGE
This technique is another strange one. As the name implies the user will run around like a bull, placing their hands on their cheeks and extending theire two fingers as horns. They will then end the attack by coming in and head butting the opponent’s stomach.
+ [ effects ]: takes 3 actions to use. does str x1.5 dmg. drains 1.5% stamina.
+ [ prerequisites ]: jackhammer, headbutt.
+ [ acquirement ]: 1200 words, 6 posts.


WOLF FANG FIST
Wolf Fang fists proves very effective against weaker opponent’s. The user will come in at his opponent and distract them with somewhat of an elusion. The elsuion being that a wolf is summoned and delivers the attacks. While this happens the user will unleash a devastating punch onto the opponent.
+ [ effects ]: takes 5 actions to use. does str x2 dmg. drains 2% stamina.
+ [ prerequisites ]: harness ki, power strike.
+ [ acquirement ]: 1800 words, 9 posts.


WOLF FANG KICK
Wolf Fang Kick is similar to Wolf Fang Fist, but it is a different technique in itself. Like before, the user will rush in and give off the illusion of a wolf attacking them, but this time the user will leap into the air and come rocketing in at the opponent, sending a massive kick into the opponents stomach.
+ [ effects ]: takes 5 actions to use. does str x2 dmg. drains 2% stamina.
+ [ prerequisites ]: harness ki, power strike.
+ [ acquirement ]: 1800 words, 9 posts.


ZANKU FIST
I can’t find any info so you do em!
+ [ effects ]: takes 2 actions to charge. does ki x— dmg. drains — stamina.
+ [ prerequisites ]: harness ki.
+ [ acquirement ]: 1000 words, 5 posts.


ZANKU KICK
I can’t find any info so you do em!
+ [ effects ]: takes 2 actions to charge. does ki x— dmg. drains — stamina.
+ [ prerequisites ]: harness ki.
+ [ acquirement ]: 1000 words, 5 posts.


FLYING KICK
This attack is much like one of the first techniques, Arale Kick. You can either be close or far away. The user will simply rise into the air and come bursting in through the air. They will then extend there leg and come crashing into the opponent, kicking them.
+ [ effects ]: takes 2 actions to use. does str x1.25 dmg. drains 1% stamina.
+ [ prerequisites ]: none.
+ [ acquirement ]: 800 words, 4 posts.


DRIVING PALM STRIKE
This attack is a very powerful open palm strike. The user will focus all their strength into there palm and then face the opponent. They will then pull there arm back, then send it driving into the opponents body. The damage dealt by this attack is very sufficient.
+ [ effects ]: takes 3 actions to use. does str x1.5 dmg. drains 1% stamina.
+ [ prerequisites ]: none.
+ [ acquirement ]: 1200 words, 6 posts.


HAYMAKER
This attack is the cousin to the jack hammer. This attack should only be done if your close to you’re opponent. To start the attack off you will clasp both hands together, then raise them above your head. You will then send them down crashing into the opponent.
+ [ effects ]: takes 2 actions to use. does str x1.25. drains 1 stamina.
+ [ prerequisites ]: none.
+ [ acquirement ]: 1000 words, 5 posts.


LIFTING KICK
This kick is a simple technique to do. All the user must do is get into a close range position in front of the opponent. They will then need to proceed to kick the opponent and actually lift them into the air, allowing you to add on some more attacks or just let them fall.
+ [ effects ]: takes 3 actions to use. does str x1.5 dmg. drains 1% stamina.
+ [ prerequisites ]: arale kick.
+ [ acquirement ]: 1400 words, 7 posts.